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Steam News30 April 20251y ago

0.20.0.52 Balance Patch

Balance Mass Drivers can now be selected from anywhere, so you can setup their targets anytime, anywhere Reduced signal emitted by Station Cores of all tiers by 50-70% Reduced signal emitted by Defense Platforms to 2, d

Full notes

Full Final Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions11 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
changedBalance
addedMass Drivers can now be selected from anywhere, so you can setup their targets anytime, anywhere
changedReduced signal emitted by Station Cores of all tiers by 50-70%
changedReduced signal emitted by Defense Platforms to 2, down from 8
removedGreenhouse technology no longer requires planetary science, instead just requires comet catching. I found a small slow point at this stage of the game, this let's you work on greenhouse and ice while getting planetary science up and going
addedAdded damage upgrade technology for Krillos
Krillo base damage6.56Krillo base damage decreased, nerf

Final Factory changes

changedBalance
addedMass Drivers can now be selected from anywhere, so you can setup their targets anytime, anywhere
changedReduced signal emitted by Station Cores of all tiers by 50-70%
changedReduced signal emitted by Defense Platforms to 2, down from 8
removedGreenhouse technology no longer requires planetary science, instead just requires comet catching. I found a small slow point at this stage of the game, this let's you work on greenhouse and ice while getting planetary science up and going

Balance

  • Mass Drivers can now be selected from anywhere, so you can setup their targets anytime, anywhere

  • Reduced signal emitted by Station Cores of all tiers by 50-70%

  • Reduced signal emitted by Defense Platforms to 2, down from 8

  • Greenhouse technology no longer requires planetary science, instead just requires comet catching. I found a small slow point at this stage of the game, this let's you work on greenhouse and ice while getting planetary science up and going

  • Lowered the amount of time the attack warnings go off for

  • Added damage upgrade technology for Krillos

  • Reduced Krillo base damage from 6.5 to 6 per shot

  • Reduced Krillo health to 40, down from 55

  • Reduced Bat damage to 3, down from 3.3 per shot

  • Reduced Bat health to 10, down from 12

  • Reduced Knight health to 40, down from 55

Oracles

  • Oracles closer than 6000 units from the center of the map will now only provide up to half the max level for a given upgrade. This will encourage more exploration deeper into the map and prevent players from maxing out upgrades early in the game

  • Gave oracles an actual map icon so they are easier to see and identify on the map

Bug Fixes

  • Fixed a bug where assemblers of all types would consume max power if their craft was completed but their output inventory was full

A lot more fixes, UI updates, and content are still to come. Thanks for playing everyone. Feel free to pop in the discord if you want to chat and give feedback with me directly!

See you in the factory! /Slims

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Source

Steam News / 30 April 2025

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