HomeGamesUpdatesPricingMethodology
Steam News25 April 20251y ago

The Foundations Update

Hi all! I'm stoked to announce the Foundations Update is finally live. I wanted to give an extra special thanks to my playtesting community who helped make it happen.

In this update7

Full notes

Full Final Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes14 additions25 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
addedNew ContentAdded tier 3 Assemblers, Ship Assemblers, and Printers with inherent production bonuses (10% at T3, 5% at T2)
addedNew ContentAdded tier 3 Station Core that generates power and dissipates heat
addedNew ContentAdded tier 3 Inserters, Cargo Drones, Connectors, and Mass Drivers
addedNew ContentAdded Connector Overdriver Artifact to speed up all connected connectors on a station
addedNew ContentAdded Ancient Guardian Boss and multi-weapon support for all units
addedNew ContentAdded Antimatter Nexus to the map that grants huge power bonuses to nearby antimatter power stations

Final Factory changes

  • Ancientmap
addedAdded tier 3 Assemblers, Ship Assemblers, and Printers with inherent production bonuses (10% at T3, 5% at T2)
addedAdded tier 3 Station Core that generates power and dissipates heat
addedAdded tier 3 Inserters, Cargo Drones, Connectors, and Mass Drivers
addedAdded Connector Overdriver Artifact to speed up all connected connectors on a station
addedAdded Ancient Guardian Boss and multi-weapon support for all units

Hi all!

I'm stoked to announce the Foundations Update is finally live. I wanted to give an extra special thanks to my playtesting community who helped make it happen. Your testing and feedback has been invaluable in getting the update ready for the launch!

Here's the update video which goes over stuff in more detail:

Foundations Update Patch Notes

New Content

  • Added tier 3 Assemblers, Ship Assemblers, and Printers with inherent production bonuses (10% at T3, 5% at T2)

  • Added tier 3 Station Core that generates power and dissipates heat

  • Added tier 3 Inserters, Cargo Drones, Connectors, and Mass Drivers

  • Added Connector Overdriver Artifact to speed up all connected connectors on a station

  • Added Ancient Guardian Boss and multi-weapon support for all units

  • Added Antimatter Nexus to the map that grants huge power bonuses to nearby antimatter power stations

  • Added Antimatter Clouds which provide a 3x bonus to power output

  • Organic Compounds no longer cost organic compounds to craft

  • Added Advanced Solar Panels that generate 20kW of power at the cost of a small amount of heat

  • Advanced Solar Panels placed near stars now operate at triple capacity

  • Added Power Distributors (T1 and T2) that can send excess power to other targets

  • Added Heat Transmitters and Heat Receivers for heat management

  • Added Hydro Power Radiator that dissipates heat when given ice and generates 2kW of power per 1 degree cooled

  • Changed fleet behavior - combat units now stay ahead during exploration, with Knights positioning in front

Quality of Life

  • Structures can now be directly swapped by placing them on other valid structures

  • Added upgrade tool to the quick controls UI menu for mass upgrading structures

  • Items can be rotated on the map by placing the same item on top in a different orientation

  • New filtering system with broad categories and specific items

  • Quick controls have been packed into hideable button menus near the minimap

  • Mass Drivers and Power Distributors retain their relative targets in blueprints

  • Asteroid tiles are normalized for easier mining station placement

  • Reduced craft time of AI Controller Units, Medium Density Structures, and Low Density Structures by 50%

  • Map now scales properly in any aspect resolution, great for ultrawide setups

Balance Changes

  • Struts now reduce stability of connected structures by 1

  • Increased free stability to 70, up from 60

  • Increased High Density Station Core stability to 200, up from 160

  • Reduced base Bat health to 12, down from 15

  • Reduced Bat shot damage to 2, down from 2.3

  • Increased max power of Power Distributors to 500, up from 200

  • Increased max power of High Energy Power Distributors to 5000

  • Antimatter Power Station power increased to 40kW, heat generation to 6C/s

  • Antimatter Collectors generate 35kW of power

  • Increased power generation on Dyson Bots to 120kW, up from 50kW

  • Tripled the damage of player plasma bolt

Combat

  • Enemies will now lead their shots to account for strafing

  • Increased enemy projectile speed to 200, up from 120

  • Increased enemy projectile distance to 300, up from 200

Art & Visual Improvements

  • Revamped models for all enemies, enemy structures, and many projectiles

  • Updated materials and animations for several models

  • Reduced reflectivity on solar panels and radiators

  • Inserters now load on the Y axis instead of Z axis for cooler visuals

Performance and Infrastructure

  • Split Station Grid calculations over 8 updates to reduce CPU load for larger factories

  • Improved map item grid

Source

Steam News / 25 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.