In this update7
Full notes
Full Final Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
Final Factory changes
- Ancientmap
Hi all!
I'm stoked to announce the Foundations Update is finally live. I wanted to give an extra special thanks to my playtesting community who helped make it happen. Your testing and feedback has been invaluable in getting the update ready for the launch!
Here's the update video which goes over stuff in more detail:
Foundations Update Patch Notes
New Content
Added tier 3 Assemblers, Ship Assemblers, and Printers with inherent production bonuses (10% at T3, 5% at T2)
Added tier 3 Station Core that generates power and dissipates heat
Added tier 3 Inserters, Cargo Drones, Connectors, and Mass Drivers
Added Connector Overdriver Artifact to speed up all connected connectors on a station
Added Ancient Guardian Boss and multi-weapon support for all units
Added Antimatter Nexus to the map that grants huge power bonuses to nearby antimatter power stations
Added Antimatter Clouds which provide a 3x bonus to power output
Organic Compounds no longer cost organic compounds to craft
Added Advanced Solar Panels that generate 20kW of power at the cost of a small amount of heat
Advanced Solar Panels placed near stars now operate at triple capacity
Added Power Distributors (T1 and T2) that can send excess power to other targets
Added Heat Transmitters and Heat Receivers for heat management
Added Hydro Power Radiator that dissipates heat when given ice and generates 2kW of power per 1 degree cooled
Changed fleet behavior - combat units now stay ahead during exploration, with Knights positioning in front
Quality of Life
Structures can now be directly swapped by placing them on other valid structures
Added upgrade tool to the quick controls UI menu for mass upgrading structures
Items can be rotated on the map by placing the same item on top in a different orientation
New filtering system with broad categories and specific items
Quick controls have been packed into hideable button menus near the minimap
Mass Drivers and Power Distributors retain their relative targets in blueprints
Asteroid tiles are normalized for easier mining station placement
Reduced craft time of AI Controller Units, Medium Density Structures, and Low Density Structures by 50%
Map now scales properly in any aspect resolution, great for ultrawide setups
Balance Changes
Struts now reduce stability of connected structures by 1
Increased free stability to 70, up from 60
Increased High Density Station Core stability to 200, up from 160
Reduced base Bat health to 12, down from 15
Reduced Bat shot damage to 2, down from 2.3
Increased max power of Power Distributors to 500, up from 200
Increased max power of High Energy Power Distributors to 5000
Antimatter Power Station power increased to 40kW, heat generation to 6C/s
Antimatter Collectors generate 35kW of power
Increased power generation on Dyson Bots to 120kW, up from 50kW
Tripled the damage of player plasma bolt
Combat
Enemies will now lead their shots to account for strafing
Increased enemy projectile speed to 200, up from 120
Increased enemy projectile distance to 300, up from 200
Art & Visual Improvements
Revamped models for all enemies, enemy structures, and many projectiles
Updated materials and animations for several models
Reduced reflectivity on solar panels and radiators
Inserters now load on the Y axis instead of Z axis for cooler visuals
Performance and Infrastructure
Split Station Grid calculations over 8 updates to reduce CPU load for larger factories
Improved map item grid
Source
Changelog.gg summarizes and formats this update. How we read updates.
