Full notes
Full Final Days update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Maps
- UI and audio
- Server
- Balance
The v1.1 update is now out, and it adds Steam Workshop support! So you can now easily download and play community made maps from the Final Days Workshop. Steam post image And if you're feeling creative, you can also make your own maps and share them with the community. For more information, check out this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1458908761 Other notable changes in this update include:
To make things a little more forgiving to new players, you can now see behind yourself on Recruit difficulty.
Reduced delay between waves for earlier stages (for wave based modes), and reduced delay between floors in Eradication mode.
Added a single "master" volume control, and moved the other volume controls to a separate screen. Also added a "gunfire volume dampening" option which allows just the gunfire sound volume to be lowered.
For matchmaking and dedicated server games, bots will now respawn after a game is lost (without waiting for a human player to respawn first).
Map name and difficulty is now displayed in the player list, final rankings, and global leaderboards screens.
For the complete list of changes, check out the changelog. I'd just like to thank DenoPL for helping to test the Steam Workshop support, and also for getting things started by uploading some of his maps there for all of you to enjoy! Much appreciated DenoPL! :D
If you have any questions or comments, please feel free to share them with me. The best ways of reaching me are on the forums , Twitter, or Discord. Cheers, Mike P.S. I will be giving away a few Final Days keys over the next couple of weeks. Keep an eye on the Final Days Discord for your chance to get one. Merry Christmas! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
