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Steam News16 April 20197y ago

Update: Patch 0.9.5

NEW BUILD PATCH NOTES * Galland’s Story Campaign is now available. * Steam & Oculus Achievements have been activated. CHANGES * The U.S. Anti-Tank Gun is now a (very slow) mobile unit.

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Full Final Assault update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedNEW BUILD PATCH NOTES * Galland’s Story Campaign is now available. * Steam & Oculus Achievements have been activated. CHANGES * The U.S. Anti-Tank Gun is now a (very slow) mobile unit. * Unit health bars now display as BLUE for your team and RED for the enemy. * We have expanded the tutorial and now explain more game features. * The Unit Info Pull Out tab on the clipboard has been updated. * AI changed how it decides what to spawn next. * Voice over dialogue updated for Simmons, Nickels, Wulf, Von Ritter and Galland. * Units put into a loop have a more visible effect. * Health bars over bases auto-hide when you are near them so they won’t block your view of the game. BUG FIXES * War Chests now drop correctly. * Unit pathing improvements on Stronghold. Units no longer attempt to path through the ponds to get to the War Chest drop locations. * Campaign Victory/Defeat Conditions Fixed. * The AI will no longer spawn large amounts of planes and keep them over its base. * The Artillery will now prioritize Infantry units over Towers. * Fixed a bug with the AI that prevented it from seeing War Chests that were sitting next to one of its units. * Fixed issue with multiplayer reconnect code not firing when player loses connection to Platform Services (Steam/Oculus/Viveport) or Phaser Lock Matchmaking Servers. KNOWN ISSUES: * Artillery/Bazooka Troops/Probably other Units will sometimes fire across the entire map. * Tutorial VO is temp and will be updated * When spawning new units, a unit will occasionally teleport to the spawn location instead of pathing to it from your HQ. * Some temporary VO is still in the game. * German Fighter plane missing team colors on clipboard. For comments, suggestions or bug reports please visit our forums at www.phaserlock.com/forum/ Join our Discord community by visiting www.finalassaultvr.com and clicking the Discord button!

NEW BUILD PATCH NOTES * Galland’s Story Campaign is now available. * Steam & Oculus Achievements have been activated. CHANGES * The U.S. Anti-Tank Gun is now a (very slow) mobile unit. * Unit health bars now display as BLUE for your team and RED for the enemy. * We have expanded the tutorial and now explain more game features. * The Unit Info Pull Out tab on the clipboard has been updated. * AI changed how it decides what to spawn next. * Voice over dialogue updated for Simmons, Nickels, Wulf, Von Ritter and Galland. * Units put into a loop have a more visible effect. * Health bars over bases auto-hide when you are near them so they won’t block your view of the game. BUG FIXES * War Chests now drop correctly. * Unit pathing improvements on Stronghold. Units no longer attempt to path through the ponds to get to the War Chest drop locations. * Campaign Victory/Defeat Conditions Fixed. * The AI will no longer spawn large amounts of planes and keep them over its base. * The Artillery will now prioritize Infantry units over Towers. * Fixed a bug with the AI that prevented it from seeing War Chests that were sitting next to one of its units. * Fixed issue with multiplayer reconnect code not firing when player loses connection to Platform Services (Steam/Oculus/Viveport) or Phaser Lock Matchmaking Servers. KNOWN ISSUES: * Artillery/Bazooka Troops/Probably other Units will sometimes fire across the entire map. * Tutorial VO is temp and will be updated * When spawning new units, a unit will occasionally teleport to the spawn location instead of pathing to it from your HQ. * Some temporary VO is still in the game. * German Fighter plane missing team colors on clipboard. For comments, suggestions or bug reports please visit our forums at www.phaserlock.com/forum/ Join our Discord community by visiting www.finalassaultvr.com and clicking the Discord button!

Source

Steam News / 16 April 2019

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