Full notes
Full Final Approach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
- Performance
- Compatibility
changedPatch NotesPerformance boost from FX object pooling: Specifically created to help Mission 7 Drone Test Day performance issue, but there should be boost in performance across the game in any scene with bullet impacts.
fixedPatch NotesAMD graphics fix: The "previous_version" beta branch that was opened to allow AMD graphics card users to play the game while we worked through some issues is no longer available as we have addressed all the issues reported. All users that were subscribed to the beta branch will be updated to the latest version of the game.
Final Approach changes
changedPerformance boost from FX object pooling: Specifically created to help Mission 7 Drone Test Day performance issue, but there should be boost in performance across the game in any scene with bullet impacts.
fixedAMD graphics fix: The "previous_version" beta branch that was opened to allow AMD graphics card users to play the game while we worked through some issues is no longer available as we have addressed all the issues reported. All users that were subscribed to the beta branch will be updated to the latest version of the game.
Small patch today. As always, feel free to join us in the Steam forums for any questions, comments, or bug reports.
Patch Notes
Performance boost from FX object pooling: Specifically created to help Mission 7 Drone Test Day performance issue, but there should be boost in performance across the game in any scene with bullet impacts.
- AMD graphics fixThe "previous_version" beta branch that was opened to allow AMD graphics card users to play the game while we worked through some issues is no longer available as we have addressed all the issues reported. All users that were subscribed to the beta branch will be updated to the latest version of the game.
Source
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