Update # 2 Major Game Overhaul ,Bug fixes and Minor Quality of Life Update
The big major change is mainly on the game's graphical side because I partially gave up on having the graphics on the exact same level as the original NES Super Mario Kart release had back then and I toke a small steps
Full notes
Full Filthy Frank Kart update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Gameplay
Compatibility
changedThe big major change is mainly on the game's graphical side because I partially gave up on having the graphics on the exact same level as the original NES Super Mario Kart release had back then and I toke a small steps above the graphical limitations of SMK's graphics with some simple 3d objects,walls,fences,buildings and other things that could give more life to the levels. Here you can see the Before and After pictures about the changes that the levels went under.
addedA completely new level has been added :The Airfield mainly inspired by the airfield scene at the end of the PIMP MY WHEELCHAIR.
addedI will try to put out another update in this month with at least 5 new levels.I also already started to work on the controller support and local split screen co-op so the controller support should be out in early February if not sooner.
Filthy Frank Kart changes
changedThe big major change is mainly on the game's graphical side because I partially gave up on having the graphics on the exact same level as the original NES Super Mario Kart release had back then and I toke a small steps above the graphical limitations of SMK's graphics with some simple 3d objects,walls,fences,buildings and other things that could give more life to the levels. Here you can see the Before and After pictures about the changes that the levels went under.
addedA completely new level has been added :The Airfield mainly inspired by the airfield scene at the end of the PIMP MY WHEELCHAIR.
addedI will try to put out another update in this month with at least 5 new levels.I also already started to work on the controller support and local split screen co-op so the controller support should be out in early February if not sooner.
The big major change is mainly on the game's graphical side because I partially gave up on having the graphics on the exact same level as the original NES Super Mario Kart release had back then and I toke a small steps above the graphical limitations of SMK's graphics with some simple 3d objects,walls,fences,buildings and other things that could give more life to the levels.
Here you can see the Before and After pictures about the changes that the levels went under.
A completely new level has been added :The Airfield mainly inspired by the airfield scene at the end of the PIMP MY WHEELCHAIR.
Another thing is from now you can see your items behind your character being draged and you can also see the other racer's items from behind of them so now you know what you can expect from your rivals if you want to overtake them.
Other changes are mainly just menu related things.which are not really noteworthy
I will try to put out another update in this month with at least 5 new levels.I also already started to work on the controller support and local split screen co-op so the controller support should be out in early February if not sooner.