In this update5
Full notes
Full File Hoard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Performance
File Hoard changes
Generator Synergies
Generators now boost each other. A new upgrade type ties generators together - own more of one, the other gets stronger. 10 synergy upgrades across all tiers. Strategic depth, or at least the illusion of it.
Cursors scale with Download Managers and vice versa
Late-game synergies get up to 5% per owned source generator
Bonuses update dynamically as you buy more
Found in the Generators tab. I didn't make a whole new tab for 10 items.
Achievement Rewards
Every achievement now does something. Small permanent bonuses that persist across prestiges.
All 63 achievements grant rewards
Bonus types: all income, click power, download speed, file value, tape gain, crit chance, HDD capacity
Harder achievements give bigger bonuses. Obviously.
Check the new Achievement Bonuses section in the Stats panel
More Events
The event pool has more than doubled. Runs should feel less repetitive. Should.
7 new positive events (CDN Cache, Solar Flare, and friends)
7 new negative events (your cat chews cables now)
12 new neutral events (cookie notices, CAPTCHA existential crises, etc.)
6 new challenges including bytes-earned challenges
59 total events, up from 27
New Mini-Game
There's a new tab. Something to do with suspicious files. Quarantine the bad ones for bonus bytes, but click a clean one and it'll cost you. Builds streak for bigger multipliers.
Unlocks after enough downloads. You'll know when.
30 second rounds, 5 minute cooldown
Streak multiplier up to 5x for consecutive correct quarantines
Good performance grants a temporary speed boost
Tab shows "???" until unlocked. Don't worry about it.
Other
Save version updated. Old saves load fine.
Source
Changelog.gg summarizes and formats this update. How we read updates.
