In this update3
Full notes
Full Fightworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Server
- Balance
Fightworld changes
This update mainly focuses on improving the bots and fixing various bugs and problems.
Features
Added new animations for the sword class.
Added a presentation of the level at the start of each round, while all players load the map.
Made improvements to the bots.
Made bots able to play all the player classes.
Made bots change player classes.
Made bots able to use power-ups.
Made bots able to go and collect coins.
Made bot able to avoid certain threats.
Made various small improvements.
Added new map, aim map.
Fixes
Fixed an issue where the secondary ability UI did not work when the player had respawned with the same class as the player died with.
Fixed an issue where spawn screen could appear at the start of the next game round if killed exactly when the last game ended.
Fixed wrong number shown for coins in player UI when initiated with zero coins.
Fixed a problem where live stats are not shown on clients.
Fixed an issue where the player could easily be killed by the spawn procedure on Fractured Street level.
Fixed an issue where boosts bought by client players were not always received on the server.
Fixed an issue in matchmaker UI showing wrong states when the state was changed rapidly.
Fixed an issue where the player could be left without a party if the internet connection was lost for a while.
Fixed an issue where the edge in the battle royal game mode wasn't using the correct damage function and could cause the wrong team to win.
Fixed so that jump stamina is full when the player spawns instead of empty.
Fixed an issue where the particle effect on coin pickup appeared in the wrong place.
Fixed an issue where dialogue windows were rendered behind the pause menu.
Fixed an issue with the character not rotating to target rotation when switching between locker and lobby in the main menu.
Fixed an issue where changed gear was not displayed on the character after leaving locker.
Fixed an issue where archer referenced animation states that could be null while being in the ragdoll state.
Fixed an issue where the player could be stuck while connecting to the host.
Fixed an issue where a network entity was never removed.
Fixed so that the dome wall worked correctly with the new network system.
Made bots target players to kill even when they are far away.
Added missing material to lights in the tutorial room.
Added missing icon for booster and game mode.
Raised health platform on the Quarry level to make progress indicator visible.
Other
Added a more simple loading screen.
Nerfed speed booster.
Changed prices for all boosters to add a better balance.
Changed the drop rate of powerup crates on all levels to drop less often.
Made tutorial door scale so that it does not clip through the walls.
Add missing meshes underneath the platform on Arena12 to make presentation look better.
Changed ping warning thresholds.
Project cleaning and maintenance to speed up future work.
Updated all player portraits to match the new design better.
Rewrite system that combined clothes and appearances of players to increase the performance of the system.
Changed behavior of jump stamina.
Source
Changelog.gg summarizes and formats this update. How we read updates.
