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Steam News14 August 202510mo ago

The Weapons of Fightland - and Updated Roadmap

Heaps of work flowed from the Playtests earlier this year, focused on attack control improvements, depth of weapon and outfit build choices, and marketing support.

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Full Fightland update

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What changed

0 fixes0 additions4 changes0 removals
  • Store
  • Gameplay
  • Balance
changedHeaps of work flowed from the Playtests earlier this year, focused on attack control improvements, depth of weapon and outfit build choices, and marketing support.
changedWe've updated our launch timing to November this year, and we'll be sharing game feature summaries every couple of weeks leading up to launch. We are also spending significant time and money on PR, promotion, and paid marketing to raise awareness and drive wishlists and pre-registrations. For playtests we didn't push hard enough to recruit players beyond our Bloons fans, but we have learned from that and you can expect to see significant marketing support, building up in September and expanding in October.
changedFor now please take a look at the expanded and updated starter Weapons in Fightland. These Weapons will all be unlocked and available to all players at the outset of the game. From there they can upgrade to 1 of 2 available Mastery versions for each weapon, giving you a chance to show off your veterancy and further optimize your build.
changedStay tuned for more feature summaries coming soon - Mastery Weapons, Outfits (Armor), Secondary Abilities & Battle Assets, and more!

Fightland changes

changedHeaps of work flowed from the Playtests earlier this year, focused on attack control improvements, depth of weapon and outfit build choices, and marketing support.
changedWe've updated our launch timing to November this year, and we'll be sharing game feature summaries every couple of weeks leading up to launch. We are also spending significant time and money on PR, promotion, and paid marketing to raise awareness and drive wishlists and pre-registrations. For playtests we didn't push hard enough to recruit players beyond our Bloons fans, but we have learned from that and you can expect to see significant marketing support, building up in September and expanding in October.
changedFor now please take a look at the expanded and updated starter Weapons in Fightland. These Weapons will all be unlocked and available to all players at the outset of the game. From there they can upgrade to 1 of 2 available Mastery versions for each weapon, giving you a chance to show off your veterancy and further optimize your build.
changedStay tuned for more feature summaries coming soon - Mastery Weapons, Outfits (Armor), Secondary Abilities & Battle Assets, and more!

Heaps of work flowed from the Playtests earlier this year, focused on attack control improvements, depth of weapon and outfit build choices, and marketing support.

We've updated our launch timing to November this year, and we'll be sharing game feature summaries every couple of weeks leading up to launch. We are also spending significant time and money on PR, promotion, and paid marketing to raise awareness and drive wishlists and pre-registrations. For playtests we didn't push hard enough to recruit players beyond our Bloons fans, but we have learned from that and you can expect to see significant marketing support, building up in September and expanding in October.

For now please take a look at the expanded and updated starter Weapons in Fightland. These Weapons will all be unlocked and available to all players at the outset of the game. From there they can upgrade to 1 of 2 available Mastery versions for each weapon, giving you a chance to show off your veterancy and further optimize your build.

Stay tuned for more feature summaries coming soon - Mastery Weapons, Outfits (Armor), Secondary Abilities & Battle Assets, and more!

Source

Steam News / 14 August 2025

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