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Steam News4 January 20179y ago

First update (release 2) - Major stuff!

Oh joy! FIGHTING SPACE has been updated to Release 2 (previously dubbed version 1.1.1)! This release includes numerous bug fixes, balancing and additions for a better game experience.

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Full FIGHTING SPACE update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedOh joy! FIGHTING SPACE has been updated to Release 2 (previously dubbed version 1.1.1)! This release includes numerous bug fixes, balancing and additions for a better game experience. [h] Release 2 changes & updates [/h] [ADDITIONS] - Added button configuration for the XBox 360 controller. Also generalized the gamepad recognition to add additional mappings later. Legacy button layout should remain until you reconfigure it. Also legacy functionality: Button Y in the main menu still works for selecting for now. - Added Arial font overlay for Steam High Scores & Boss Times to support a wider range of UTF 8 character sets. [BUG FIXES] - Fixed sound & music configuration in the game setup menu. Furthermore, removed the defunct PC speaker option. - Fixed a bug where the player could suffer instant deaths at level start with certain ship / pilot configuration. Sorry if that happened. - Game could freeze when the player paused during a dialogue. [CHANGES] - Ship controls are now 1:1 responsive, eliminating any remaining inertia. This will feel different for those who played the game quite some time, but you'll get the hang of it in no time. Note that pilot controls remain unchanged. - Arcade Mode: You cannot pick up ship or controls tech anymore. Choose your pilot wisely! [COSMETICS] - Technology pickups now display the corresponding shop icon for easier identification. - HUD icons for the Super Charge Tech have been colorized to be more distinctive. - Updated the instructions screen covering the recent changes. Also added default controls display for both gamepad & keyboard. [BALANCING] - You won't lose your wingmen after a stage is cleared. You will still lose them when dying. - Arcade Mode: Weapon level will not reset to your min. weapon level after a stage is cleared. It will still reset when you die. - Arcade Mode: Reduced the chance for a technology pickup in from 20 to 12 percent. - Ships max. speed has been generally reduced by ~ 25% as a result of higher input responsivity. - Fusion Engine 1 now costs 2200 credits (was 1500) as a result of higher input responsivity. [DISCONTINUED] - Basque / Euskera will not be a supported language in future releases. This sacrifice has to be made to pave the way for further development. Sentitzen dugu! That's it for now. Grab it while it's hot!

Oh joy! FIGHTING SPACE has been updated to Release 2 (previously dubbed version 1.1.1)! This release includes numerous bug fixes, balancing and additions for a better game experience. [h] Release 2 changes & updates [/h] [ADDITIONS] - Added button configuration for the XBox 360 controller. Also generalized the gamepad recognition to add additional mappings later. Legacy button layout should remain until you reconfigure it. Also legacy functionality: Button Y in the main menu still works for selecting for now. - Added Arial font overlay for Steam High Scores & Boss Times to support a wider range of UTF 8 character sets. [BUG FIXES] - Fixed sound & music configuration in the game setup menu. Furthermore, removed the defunct PC speaker option. - Fixed a bug where the player could suffer instant deaths at level start with certain ship / pilot configuration. Sorry if that happened. - Game could freeze when the player paused during a dialogue. [CHANGES] - Ship controls are now 1:1 responsive, eliminating any remaining inertia. This will feel different for those who played the game quite some time, but you'll get the hang of it in no time. Note that pilot controls remain unchanged. - Arcade Mode: You cannot pick up ship or controls tech anymore. Choose your pilot wisely! [COSMETICS] - Technology pickups now display the corresponding shop icon for easier identification. - HUD icons for the Super Charge Tech have been colorized to be more distinctive. - Updated the instructions screen covering the recent changes. Also added default controls display for both gamepad & keyboard. [BALANCING] - You won't lose your wingmen after a stage is cleared. You will still lose them when dying. - Arcade Mode: Weapon level will not reset to your min. weapon level after a stage is cleared. It will still reset when you die. - Arcade Mode: Reduced the chance for a technology pickup in from 20 to 12 percent. - Ships max. speed has been generally reduced by ~ 25% as a result of higher input responsivity. - Fusion Engine 1 now costs 2200 credits (was 1500) as a result of higher input responsivity. [DISCONTINUED] - Basque / Euskera will not be a supported language in future releases. This sacrifice has to be made to pave the way for further development. Sentitzen dugu! That's it for now. Grab it while it's hot!

Source

Steam News / 4 January 2017

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