Full notes
Full FIGHTING EX LAYER update
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What changed
- Performance
◆New Features -9 new BGM’s have been added to the default soundtrack. -The Gold/Silver colors for Pullum and Rosso are now on sale. -We’ve adjusted the way Matchmaking works so players will be able to find matches more frequently. ◆Game Balance -Adjusted the hitboxes on Jump Attacks for the entire cast. -Reduced the cross-up frames on Jump Attacks for the entire cast. -Made it so characters are not knocked back when getting hit or blocking a cross-up attack while jumping. -Adjusted the input for Command Grabs -Ryusui now has its own input (Shirase, Sanane). -Added a new Command Grab input for Hokuto, Allen, and Jack. -After Counter moves, the character is now completely invincible until the active frames of the follow-up attack. -Garuda -Jazan will always home in on your opponent’s position. -After a blocked Jazan, Garuda is now in a jumping state and the trajectory on the L, M, H versions has been adjusted. -Skullomania -The hitstop on Skullohead has been adjusted. -Shadowgeist -The H version of Shadow Press will always home in on the opponent’s position. -Blaire -The damage on her Standing and Crouching normal attacks has been increased. -Shoot Kick damage has been increased. -Sliding Arrow now performs the grab follow-up on crouching opponent. -Chip Damage has been added to Sliding Arrow on block. -Slight change on Shoot Kick’s movement (easier for 2nd part to hit). ◆Bug Fixes -Fixed an issue where Hokuto’s hair would grow larger. -Fixed an issue where characters would be move in the wrong direction after being hit by Dark Wire from behind. -Fixed an issue where left and right positions would be swapper after Blaire’s Sliding Arrow. -Fixed an issue where Hayate’s cr.HP would not hit certain characters. -Fixed an issue where Kairi, Skullomania, and Hayate’s cr.HP would not hit certain characters. -Fixed an issue where Shadowgeist’s st.HP would hit certain characters in an unintended way. -Fixed an issue where Rosso’s st.MK would not be given dash properties. -Fixed an issue in Training Mode where certain visual effects would remain on screen after activating Ghost. -Fixed an issue in “Display” menu in Options where the displays did not properly match what was on screen. -Fixed an issue in the Gougi menu where sorting the Gougi would make one unable to switch Decks. -Fixed an issue in Training Mode where the effect of Power Reversal would not reset. -Fixed an issue in Expert Mode where you Win count from Kumite would be displayed. -Fixed an issue where your Expert Mode clear time would be saved in an unintended location. -Fixed an issue where unplugging and re-plugging a USB cable could lead to a crash.
Source
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