Update history
Latest Fighting updates
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- Fighting
Updated on July 14th
Optimize the lighting and fog effects of the scene
Announcement - Fighting
Update instructions on May 4th
Change and upgrade special effects
Announcement - Fighting
Update instructions on May 3rd
Add a skill exploration Optimize the level requirements for skill and weapon unlocking Directly perform radiographic testing to obtain the most accurate birth point The blood return function is called after obtaining th…
Announcement1 changeGameplay - Fighting
Update instructions on April 20th
Optimized the monster generation logic on the map Reduced the player's initial difficulty
Announcement2 changesMapsGameplay - Fighting
Updated explanation on March 26th
UI display optimized for attacks and experience points Optimized multilingual translation Optimized the difficulty of starting the game
Announcement1 changeUI/audio - Fighting
Updated explanation on March 6, 2024
Fix bug reset after switching multiple languages
Announcement - Fighting
1月23日 更新说明
增加玩家的跳跃功能
Announcement - Fighting
Updated on January 23rd
The model that replaced the main character has lower quality than before
Announcement - Fighting
pdated explanation on January 22nd
Adding a settings interface allows players with different abilities to set game effects. Improve the preservation and recognition of multilingual functionality
Announcement1 changeUI/audio - Fighting
January 21 update instructions
Added a multilingual settings interface
Announcement1 changeUI/audio - Fighting
Attempting to add a multilingual system
Attempting to add a multilingual system
Announcement1 changeGameplay - Fighting
Update instructions on January 3rd
优化new game恢复初始状态的默认值bug 优化资源
Announcement1 changeGameplay - Fighting
Update instructions on January 2nd
继续降低小怪的初始伤害和防御等数值, 修复了死亡界面的bug 优化武器和技能需要的等级限制
Announcement - Fighting
Update instructions on January 2nd
难度降低,更容易获取新的技能和武器.
Announcement - Fighting
Update instructions on December 30th
Modified the image for switching scenes Replace the image on the title with a logo image
Announcement - Fighting
Updated explanation on December 29th
Optimize the attack range of dinosaur monsters Reduce the initial difficulty of the game Fix the logic bug of losing experience and coins after death
Announcement

