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Steam News19 June 20206y ago

Bug fix and balance patch

Bugs addressed Unity garbage collection - Unity was collecting a game object in use.

Full notes

Full Fighters' Glory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Fixes
  • Balance
  • Gameplay
changedBugs addressedUnity garbage collection - Unity was collecting a game object in use.
changedBugs addressedPhysics bug - characters were being pushed back from corner vertically (flying into air)
changedBugs addressedStory mode - Game ending was being skipped too fast to see
changedChangesFuzzy Ai has been rebalanced - it should now be more likely to use the parry, this will be a work in progress, as balance is an ongoing process.
changedChangesParticle FX - the kick effect has now been changed to be in line with other attacks, red means a horizontal attack that can hit during a dodge. Blue means a vertical attack that cannot hit during a dodge.
addedChangesAlso, extra particle fx have been added to specials to distinguish them visually

Bugs addressed

  • Unity garbage collection - Unity was collecting a game object in use.

  • Physics bug - characters were being pushed back from corner vertically (flying into air)

  • Story mode - Game ending was being skipped too fast to see

Changes

  • Fuzzy Ai has been rebalanced - it should now be more likely to use the parry, this will be a work in progress, as balance is an ongoing process.

  • Particle FX - the kick effect has now been changed to be in line with other attacks, red means a horizontal attack that can hit during a dodge. Blue means a vertical attack that cannot hit during a dodge.

  • Also, extra particle fx have been added to specials to distinguish them visually

Source

Steam News / 19 June 2020

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