Full notes
Full Fighters' Glory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
Bugs addressed
Unity garbage collection - Unity was collecting a game object in use.
Physics bug - characters were being pushed back from corner vertically (flying into air)
Story mode - Game ending was being skipped too fast to see
Changes
Fuzzy Ai has been rebalanced - it should now be more likely to use the parry, this will be a work in progress, as balance is an ongoing process.
Particle FX - the kick effect has now been changed to be in line with other attacks, red means a horizontal attack that can hit during a dodge. Blue means a vertical attack that cannot hit during a dodge.
Also, extra particle fx have been added to specials to distinguish them visually
Source
Changelog.gg summarizes and formats this update. How we read updates.
