Update log
Full FIGHT-QUEST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Maps
- Performance
- Balance
- UI and audio
FIGHT-QUEST is nearing 20,000 wishlists.
I don't really know what to say, other than thank you. The response has been incredible, with interest continually growing despite not having a marketing budget. That's all thanks to creators like Alpha Beta Gamer and Moist Cr1TiKaL (a true OSRS connoisseur).
A special thank you also goes out to everyone active in the community. Your input has, and will continue to have a massive impact on FIGHT-QUEST.
These Steam updates don't appear on anyone's library feed because it's for the demo, so I set up a Discord to make development updates, bug reports, and community discussions more centralized. Here's the link! : https://discord.gg/r7RCV74JMY
This update marks a massive addition to the core of the game... progression!
UPDATES
EXTRACT: Extract from the arena by talking to the fairy, allowing you to stash and save up your coins
- QUESTSComplete challenges to unlock new upgrades
- UNLOCKSUnlock new Runes, adding the possibility to see them in the fairy upgrade sequence (remaining Runes seen in the shop will be added to the demo, but further additions will be saved for the full-release).
NEW RUNES: "The Thief" and "A Starving Wolf"
Auto-Attack by holding attack button (Can be set to toggle in control settings)
Added new enemy : Grim Buffome (a stronger variant of Buffome)
Finding and correcting stuck enemies re-written AKA functional (hopefully)
Map optimizations
Performance settings overhaul. Please adjust the defaults if you're having issues with framerate!
- CosmeticFairy expressions systemcurrently just blinks tho
Added option to skip tutorial
Added optional in-game kill counter (toggled in settings under "aesthetics")
Added a secret
Added gnome sprint attack warning animation
Improved water splash effect
Health potion pickup is now red
Attack collisions tweaked in favor of player
Some UI and dialogue system improvements
Fixed wizard fireball missing texture
Fixed firepit collisions (Enemies frequently got stuck there)
Fixed fire sound on startup not being included in volume control
Fixed broken pot and gnome hat delete sequence visuals
P.S. Kick attack is coming soon, I just wanted to get these updates out ASAP
Source
