Update log
Full FIGHT-QUEST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Performance
- Fixes
- UI and audio
Music will play a big part in creating the overall vision I have for FIGHT-QUEST. While implementation is fairly simple right now, this system allows for some really cool stuff in the near future.
Other than that, this update includes a heap of gameplay changes and fixes (and a couple new pieces of content!). Now that some of these severe bugs are taken care of, I'll now be focused on adding new upgrades, enemy armor, leaderboards, and more uses for your collected gold. Thank you all for playing, and for the crazy positive reception. Stay tuned for much more!
New Features
Music overhauled with dynamic music evolution. Added more instrument variations to help make the Gnome battle track less repetitive.
Frog-Wiz spells can now be parried
New fairy spawn sequence
Player can now be boiled in the gnome stew
Added a non-descript, normal plant.
Added invert x and y mouse options
Damage dealt now always renders over enemies regardless of depth
Added wizard SFX to make it more obvious you shouldn't return to him to complete his "quest" after punching a gnome
Updated wicked old wizard code to improve game performance
Updated river appearance, performance, and audio
Bug Fixes
Fixed game breaking bug where upgrade cards became blocked and inaccessible when clipped into enemies/the environment. They now render separately and are interactable even if blocked by other collision.
Fixed game breaking bug where breaking an idol too soon after another would make the cards spawn in previous location
Fixed dialogue pressing spacebar causing random green overlay
Fixed Tutorial popup not going away on new runs (again, hopefully)
Fixed brightness setting bug which didn't appropriately update default setting for player's with slower CPU's
Fixed gnomes freezing mid-jump (hopefully)
Fixed enemies getting stuck on ledges
Fixed Possessed Buffome's issue with blood collision
Fixed Frog-Wiz spell not colliding with the ground
Fixed Gnome's freezing in place while doing a run attack while player's in the air
Fixed fists revealing material meant for another actor when obstructed
- CosmeticFixed tiny goblin clinging to treeaudio now activates
Fixed some issues with the settings menu
Fixed broken movement of *something* in the secret section, as well as some missing audio
Source
