FIGHT-QUEST
Steam News 31 October 20256mo ago

FIGHT-QUEST Demo V2

Music will play a big part in creating the overall vision I have for FIGHT-QUEST. While implementation is fairly simple right now, this system allows for some really cool stuff in the near future. Other than that, this…

Update log

Full FIGHT-QUEST update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

14 fixes6 additions3 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedOther than that, this update includes a heap of gameplay changes and fixes (and a couple new pieces of content!). Now that some of these severe bugs are taken care of, I'll now be focused on adding new upgrades, enemy armor, leaderboards, and more uses for your collected gold. Thank you all for playing, and for the crazy positive reception. Stay tuned for much more!
addedNew FeaturesMusic overhauled with dynamic music evolution. Added more instrument variations to help make the Gnome battle track less repetitive.
addedNew FeaturesNew fairy spawn sequence
addedNew FeaturesAdded a non-descript, normal plant.
addedNew FeaturesAdded invert x and y mouse options
changedNew FeaturesDamage dealt now always renders over enemies regardless of depth

Music will play a big part in creating the overall vision I have for FIGHT-QUEST. While implementation is fairly simple right now, this system allows for some really cool stuff in the near future.

Other than that, this update includes a heap of gameplay changes and fixes (and a couple new pieces of content!). Now that some of these severe bugs are taken care of, I'll now be focused on adding new upgrades, enemy armor, leaderboards, and more uses for your collected gold. Thank you all for playing, and for the crazy positive reception. Stay tuned for much more!

New Features

  • Music overhauled with dynamic music evolution. Added more instrument variations to help make the Gnome battle track less repetitive.

  • Frog-Wiz spells can now be parried

  • New fairy spawn sequence

  • Player can now be boiled in the gnome stew

  • Added a non-descript, normal plant.

  • Added invert x and y mouse options

  • Damage dealt now always renders over enemies regardless of depth

  • Added wizard SFX to make it more obvious you shouldn't return to him to complete his "quest" after punching a gnome

  • Updated wicked old wizard code to improve game performance

  • Updated river appearance, performance, and audio

Bug Fixes

  • Fixed game breaking bug where upgrade cards became blocked and inaccessible when clipped into enemies/the environment. They now render separately and are interactable even if blocked by other collision.

  • Fixed game breaking bug where breaking an idol too soon after another would make the cards spawn in previous location

  • Fixed dialogue pressing spacebar causing random green overlay

  • Fixed Tutorial popup not going away on new runs (again, hopefully)

  • Fixed brightness setting bug which didn't appropriately update default setting for player's with slower CPU's

  • Fixed gnomes freezing mid-jump (hopefully)

  • Fixed enemies getting stuck on ledges

  • Fixed Possessed Buffome's issue with blood collision

  • Fixed Frog-Wiz spell not colliding with the ground

  • Fixed Gnome's freezing in place while doing a run attack while player's in the air

  • Fixed fists revealing material meant for another actor when obstructed

  • CosmeticFixed tiny goblin clinging to treeaudio now activates
  • Fixed some issues with the settings menu

  • Fixed broken movement of *something* in the secret section, as well as some missing audio

Source

Steam News / 31 October 2025

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