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Steam News14 December 20214y ago

Early Access 1.1.0 is OUT!

Hello Everyone! Today we'd like to share the news regarding today's update and also let ya'll know what we're working on under the hood! Early Access 1.1.0 Update Dragonleaf arena is now smaller.

In this update2

Full notes

Full Fight N' Fall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
fixedEarly Access 1.1.0 UpdateFixed some decorations on Dragonleaf not properly casting their shadows.
fixedEarly Access 1.1.0 UpdateFixed Roboto's ultimate inconsistently appearing on certain arenas (Visual fix mostly)
fixedEarly Access 1.1.0 UpdateGang's Ultimate now auto-destroys itself if Gang dies while it is active. Fixed bugs related to it's dissapearing behavior.
addedEarly Access 1.1.0 UpdateStunned players now always use the same VFX indicator above their heads. Before, each spell had its own stun indicator that shared similar shape language, but this proved to be insufficient to indicate players they were stunned. All spells have been updated to use the same shared stun indicator for better clarity. Here is a GIF showcasing the new stun effect:
changedWhat are we working on?Currently, me and Willian are honing-in on interface changes.
changedWhat are we working on?We're also experimenting with how a reworked picking screen would look like, currently we're planning to split the screen into 4 parts, in such a way that makes it more obvious who is playing who.

Fight N' Fall changes

fixedFixed some decorations on Dragonleaf not properly casting their shadows.
fixedFixed Roboto's ultimate inconsistently appearing on certain arenas (Visual fix mostly)
fixedGang's Ultimate now auto-destroys itself if Gang dies while it is active. Fixed bugs related to it's dissapearing behavior.
addedStunned players now always use the same VFX indicator above their heads. Before, each spell had its own stun indicator that shared similar shape language, but this proved to be insufficient to indicate players they were stunned. All spells have been updated to use the same shared stun indicator for better clarity. Here is a GIF showcasing the new stun effect:
changedCurrently, me and Willian are honing-in on interface changes.

Hello Everyone!

Today we'd like to share the news regarding today's update and also let ya'll know what we're working on under the hood!

Early Access 1.1.0 Update

  • Dragonleaf arena is now smaller.

  • Fixed some decorations on Dragonleaf not properly casting their shadows.

  • Fixed Roboto's ultimate inconsistently appearing on certain arenas (Visual fix mostly)

  • Gang's Ultimate now auto-destroys itself if Gang dies while it is active. Fixed bugs related to it's dissapearing behavior.

  • Stunned players now always use the same VFX indicator above their heads.

    Before, each spell had its own stun indicator that shared similar shape language, but this proved to be insufficient to indicate players they were stunned. All spells have been updated to use the same shared stun indicator for better clarity.

    Here is a GIF showcasing the new stun effect:

What are we working on?

Currently, me and Willian are honing-in on interface changes.

We are reworking the pause menu, and also ironing out concepts of how to handle loading screens, since as of now player just pop in and out of arenas without much of a transition.

We're also experimenting with how a reworked picking screen would look like, currently we're planning to split the screen into 4 parts, in such a way that makes it more obvious who is playing who.

We also want to make some cool UI-Space visual effects to add an extra punch to our announcement texts of "Round 1" or "Player X Wins".

We expect to have some more things to share next monday, along with a new update!

Source

Steam News / 14 December 2021

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