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Full notes
Full Fight in the Arena by Daniel da Silva update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
Fight in the Arena by Daniel da Silva changes
The 2.0.0 Update is here!
My fiancee created new portraits and a new fighting UI. She also recommended a new font for the game.
Overall the game looks much better now!
There are now 18 new story sections and I fixed a couple of bugs that were still present in the game.
Additionally, I did go through all story sections again to fix typos, improve the wording and more.
Look at the massive changelog below to get a feeling what awaits you! ːinclineː
Cheers
Daniel
Full Changelog
All new portraits!
New graphics for the fighting UI
Increased the size of the portraits
Increased the size of the health bar to better correspond to the bigger portraits with the added benefit to see incremental changes better
Changed the layout and size of the text
Changed the Font
Added a manual
Added 18 story sections
Added screenshake for successfully ramming and getting rammed
Did go through all story sections in English and German and improved many of them
Added an option to disable screenshake
At a few markets you can now improve the shield you carry
Increased the damage dealt through shield training when ramming
The game features now a light encumberance system - shields, helmets, armor, greaves count towards it and if you don't have enough strength you get a small malus on hitting and dodging, getting up, getting your weapon - if you don't wear any armor you get a minor bonus on these
Fixed a bug in the German localization when you did go to the menu while levelling it still showed the weapon training and shield training options
Fixed a bug where the player could ram the enemy or attack defensively after loading a save even though the player didn't have a shield until the enemy actually hit him with an attack that also harms the shield of the player
Fixed a bug where the enemy would pratically never miss you when the enemy tried to ram the player making ramming extremely overpowered for the enemy side
Fixed a bug which showed wrong percentages when you attacked the legs of your opponent while on the ground
When you change the sound volume you now directly hear an example
Removed a few unnecessary spaces
Increased the default font size
Removed the bigger font option
Moved the language selection from the start screen to the options
The exhaust attack is now stronger when your enemy isn't already exhausted
Increased the starting value of the shield training from 0 to 5 (this only affects new saves)
Reduced the amount of health you lose when you encounter the three bandits before the fight
Increased the amount of save points in the game to make it less punishing
Added a minor variation for a story section
Added a stat point increase for one of the jobs
Added a missing stat point increase for a particular branch of one job
Fixed a bug relating to the mask. You would still wear it in some scenarios in the next fight.
Fixed a wrong shield durability in the market section of one particular shield (but it was only off by 1)
Fixed a bug where a random value should be but it took the last random value
Improved randomness when the game decides if you get an extra point in your level up due to your intelligence
Balanced the market, increased the price of several items or lessened their value, added a few extra options
Reduced CPU usage in the story sections
Improved some of the enemies and weakened one a little
Increased the price of the best weapon of the game
Changed the haggle values when you negotiate it down
Fixed a bug related to buying the best weapon of the game where you would only get a better price with the best charisma value even though there are increments to it
Fixed a potential bug where you couldn't go further if you can't afford the weapon (this was not possible before I increased the price)
Edits to the credits
Minor additional code improvements
Source
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