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Steam News22 April 20251y ago

Field of Glory II: Medieval | New tournament open for sign-ups

We are pleased to announce another Field of Glory 2 Medieval public tournament, covering the Knights of St John (Hospitallers) from the 13th to the 15th century AD.

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Full Field of Glory II: Medieval update

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What changed

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changedGames are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.
changedNote that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Field of Glory II: Medieval changes

changedGames are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.
changedNote that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

We are pleased to announce another Field of Glory 2 Medieval public tournament, covering the Knights of St John (Hospitallers) from the 13th to the 15th century AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

The tournament will use the Swiss Chess draw system.

Anyone who has Field of Glory II Medieval can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here: https://www.slitherine.com/tournaments

The general tournament rules can be found here: https://www.slitherine.com/tournaments/rules

The first round will commence on Thursday 24th April 2025 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium sized custom battles: 1)

Palestine 1244 AD

Syrian States 1090-1286 + Crusader 1155-1291 allies vs Ayyubid Egyptian 1172-1250 + Khwarazmian 1232-1246 allies. Open Battle. Middle-Eastern Agricultural. 2)

Rhodes 1344 AD

Order of St John 1320-1399 vs Byzantine (Central) 1262-1399 + Anatolian Turcoman 1260-1379 allies. Open Battle. Mediterranean Agricultural. 3)

Bulgaria 1396 AD

Crusade of Nicopolis 1396 vs Ottoman Turkish 1362-1429. Open Battle. Mediterranean Agricultural. 4)

Rhodes 1444 AD

Order of St John 1400-1449 vs Mamluk Egyptian 1400-1489. Open Battle. Mediterranean Agricultural. 5)

Rhodes 1480 AD

Order of St John 1450-1500 vs Ottoman Turkish 1430-1500. Open Battle. Mediterranean Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round. The scoring system is as follows: • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below. • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples: 1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15. 2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56. 3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round

Source

Steam News / 22 April 2025

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