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Steam News10 December 20256mo ago

Ask the devs!

Hello, everyone. We’re working hard to make ourselves known while we polish the final details of our game, so we thought it would be interesting to introduce the members of Naventu’s team and let you ask us some questio

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Full Fiction Paradox - Chapter 1 update

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Repeated intro

Hello, everyone. We’re working hard to make ourselves known while we polish the final details of our game, so we thought it would be interesting to introduce the members of Naventu’s team and let you ask us some questions. ^_^

What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
changedStarting with our game director, Dakno! His main roles are writing and programming, but he is in charge of planning and supervising everything, including art, music and translations. He brings the story of Fiction Paradox to life, as he writes all the dialogues and handles the technical side of the game mechanics and user interface. He has also searched for almost all of the sound effects of this chapter.
changedThen, we have Eón, the main artist behind the renders and most design elements. This includes the interface, Fiction Paradox and Naventu’s logos, the title screen and all the promotional images - basically, the visual identity (color palette, font selection, etc) of the project has been conceived by Eón from scratch.
changedAnd lastly, we have Lumen. Since she was the last to join Naventu, she has rendered a much smaller share of still frames, but she’s the only 3D animator. She also doubles as a designer, having worked on the icons, interface and renders of the gallery and character profiles.

Fiction Paradox - Chapter 1 changes

changedStarting with our game director, Dakno! His main roles are writing and programming, but he is in charge of planning and supervising everything, including art, music and translations. He brings the story of Fiction Paradox to life, as he writes all the dialogues and handles the technical side of the game mechanics and user interface. He has also searched for almost all of the sound effects of this chapter.
changedThen, we have Eón, the main artist behind the renders and most design elements. This includes the interface, Fiction Paradox and Naventu’s logos, the title screen and all the promotional images - basically, the visual identity (color palette, font selection, etc) of the project has been conceived by Eón from scratch.
changedAnd lastly, we have Lumen. Since she was the last to join Naventu, she has rendered a much smaller share of still frames, but she’s the only 3D animator. She also doubles as a designer, having worked on the icons, interface and renders of the gallery and character profiles.

Starting with our game director, Dakno! His main roles are writing and programming, but he is in charge of planning and supervising everything, including art, music and translations. He brings the story of Fiction Paradox to life, as he writes all the dialogues and handles the technical side of the game mechanics and user interface. He has also searched for almost all of the sound effects of this chapter.

Then, we have Eón, the main artist behind the renders and most design elements. This includes the interface, Fiction Paradox and Naventu’s logos, the title screen and all the promotional images - basically, the visual identity (color palette, font selection, etc) of the project has been conceived by Eón from scratch.

And lastly, we have Lumen. Since she was the last to join Naventu, she has rendered a much smaller share of still frames, but she’s the only 3D animator. She also doubles as a designer, having worked on the icons, interface and renders of the gallery and character profiles.

You may be wondering why we don’t have certain important roles established, such as character designer, storyboard artist or community manager. As a small team, there’s a lot of overlap between our tasks, so the final product is usually an amalgamation of our combined skills.

We hope this has cleared up some questions you might have had about Naventu, or maybe sparked some curiosity to see more from us! We’d like to talk about our work process someday, so expect more posts like this in the future. In the meantime, we invite you to ask us anything on this post! :)

Source

Steam News / 10 December 2025

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