Full notes
Full Ficterra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- UI and audio
- Fixes
Ficterra changes
New Spawn Area!
We've replaced the spawn area with an updated more interesting area
There is a now a tree, some stone and dirt to make the start of the game easier, especially in more hostile starting environments
The new starting area also includes loot chest of each level, separated by the corresponding ore. This gives you a nice reward every time you get a new pickaxe, simply by going back to the spawn area
The spawn area now doubles as a tutorial area. It has helper text to teach new players the basics of the game
The old tutorial level is no longer suggested on first play. It can still be played as a Fiction
A marker now shows where you spawn into the world to make it easier to find. You can turn off the marker in the settings
Summer Delta
Added New Custom Map - Summer Delta - Build your base on the delta and survive the heated biomes
UI
Achievement popup now is easier to see
Quest log is now easier to see
The minimap now no longer appears before researching Cartography. Previously it would just show an empty paper map
The look of Research screen has been improved
The current Research panel now reflects the tier of research it is tied to
Fixes
The texture used while mining now better reflects what you are mining
Fixed an issue with holes in terrain with half cubes and some other variants
Fixed issues with terrain holes caused with multiple variants of the same type being next to eachother
Switching between item types now correctly shows the name of the new item near the bottom of the screen
Fixed a bug where you could place cube when in the Research menu
Fixed a issue with the caret width being too small, causing it to be invisible on lower resolutions
Source
Changelog.gg summarizes and formats this update. How we read updates.
