Fiasco Restoration and Repair Kickstarter Hello! As you've read by the title we'll be having another Kickstarter!
Full notes
Full Fiasco Restoration and Repair update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
UI and audio
Performance
Gameplay
Events
changedFiasco Restoration and Repair KickstarterHello! As you've read by the title we'll be having another Kickstarter! We've learned a lot from our first Kickstarter and are ready to try again with the larger community we've built along the way. The proceeds will help fund development allowing us to focus on the game, enable us to implement assets we would not be able to create ourselves (such as sound and complex VFX), as well as establish a budget for marketing. More details can be found on the Kickstarter page itself which will be available to view in just a few days.
addedNew DemoA new and updated demo will be available at the same time as the Kickstarter. This demo will include at lot of the features we've been working on including the reworked fluid system, paint rendering system, paint properties, and dynamic fluid mixing.
addedNew DemoThere will also be new features we haven't shown yet either. We'll talk about those at a later date closer to the Kickstarter date.
changedIndiecade and Other EventsIn addition to the Kickstarter we will also be taking part in the Indiecade event happening right here on Steam starting November 4th. Throughout this event we will be holding livestreams and our own events on our discord. If you would like to take part, you can join here:
addedOpportunity for FeedbackMore than anything else, we want to use the new demo and Indiecade event as an opportunity to get feedback from YOU . What do you think of the game? What do you think we should add or improve upon. We'll have a form you can fill out on in the game itself (once the new demo is up), but you can also let us know during our livestreams, on our twitter page, or in our discord. We want to hear from you and get honest opinions on our game.
Fiasco Restoration and Repair changes
changedHello! As you've read by the title we'll be having another Kickstarter! We've learned a lot from our first Kickstarter and are ready to try again with the larger community we've built along the way. The proceeds will help fund development allowing us to focus on the game, enable us to implement assets we would not be able to create ourselves (such as sound and complex VFX), as well as establish a budget for marketing. More details can be found on the Kickstarter page itself which will be available to view in just a few days.
addedA new and updated demo will be available at the same time as the Kickstarter. This demo will include at lot of the features we've been working on including the reworked fluid system, paint rendering system, paint properties, and dynamic fluid mixing.
addedThere will also be new features we haven't shown yet either. We'll talk about those at a later date closer to the Kickstarter date.
changedIn addition to the Kickstarter we will also be taking part in the Indiecade event happening right here on Steam starting November 4th. Throughout this event we will be holding livestreams and our own events on our discord. If you would like to take part, you can join here:
addedMore than anything else, we want to use the new demo and Indiecade event as an opportunity to get feedback from YOU . What do you think of the game? What do you think we should add or improve upon. We'll have a form you can fill out on in the game itself (once the new demo is up), but you can also let us know during our livestreams, on our twitter page, or in our discord. We want to hear from you and get honest opinions on our game.
Fiasco Restoration and Repair Kickstarter
Hello! As you've read by the title we'll be having another Kickstarter! We've learned a lot from our first Kickstarter and are ready to try again with the larger community we've built along the way. The proceeds will help fund development allowing us to focus on the game, enable us to implement assets we would not be able to create ourselves (such as sound and complex VFX), as well as establish a budget for marketing. More details can be found on the Kickstarter page itself which will be available to view in just a few days.
The Kickstarter will begin on the 1st of November and run for 30 days.
New Demo
A new and updated demo will be available at the same time as the Kickstarter. This demo will include at lot of the features we've been working on including the reworked fluid system, paint rendering system, paint properties, and dynamic fluid mixing.
There will also be new features we haven't shown yet either. We'll talk about those at a later date closer to the Kickstarter date.
Indiecade and Other Events
In addition to the Kickstarter we will also be taking part in the Indiecade event happening right here on Steam starting November 4th. Throughout this event we will be holding livestreams and our own events on our discord. If you would like to take part, you can join here:
Opportunity for Feedback
More than anything else, we want to use the new demo and Indiecade event as an opportunity to get feedback from YOU. What do you think of the game? What do you think we should add or improve upon. We'll have a form you can fill out on in the game itself (once the new demo is up), but you can also let us know during our livestreams, on our twitter page, or in our discord. We want to hear from you and get honest opinions on our game.
That's all from us for now, but you'll certainly be hearing more from us as the 1st of November draws closer. We'll be posting again when the Kickstarter page is up and again when it goes live.