Full notes
Full Fhtagn! - Tales of the Creeping Madness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- UI and audio
- Events
- Balance
Fhtagn! - Tales of the Creeping Madness changes
Thank you to everyone for playing Fhtagn! and for the incredible feedback we have received so far. It has been a week since Fhtagn! launched and all kinds of Yrm-Tahl worms had come out of the woodwork. Don’t worry, we have maxed out our Sanity and Animal Husbandry and we have wrangled up those troublesome critters (bugs) and banished them for good! This update focuses primarily on the way Fhtagn! deals with user created content, specifically in the way new mods are uploaded and updated on the Steam Workshop. For modders, please look at the updated Content Creator document, for changes. You can see what has changed in the revision history, on the first page. To all the achievement hunters out there, we added 16 new achievements for you. Finally, as we mentioned, we tracked down a few bugs and implemented fixes for them, details below.
Features
Investigator can now become a part of the ritual – Every ritual needs a pesky investigator, don’t you think?
Added “how mods work” info and “how to create mod” infographic to the mods screen. We don’t want you to miss out on all fantastic and insane stories created by the community.
Steam workshop update - Mods must now have a preview image. Because everything looks better with pictures.
Steam workshop update – Existing/published mods can now be updated. If you wanted to change the love interest in your story from a Shoggoth to a Mi-Go – now you can!
Added 16 new achievements. Oooooh, shiny!
Fixes
Elder signs are now correctly awarded for stats at or above 10 on the score screen.
Can no longer open the elder sign unlock confirmation with controller, if you do not have enough elder signs.
Spending riches on event option is now reflected in the event summary.
Button active state no longer removes button side images.
Steam cloud data now being loaded when the game starts to avoid syncing issues when playing on a different PC, or with multiple accounts on the same PC.
Fixed an issue with character anti-climaxes, where anti-climaxes based on stats showed too frequently. This was balanced out so that anti-climaxes based on role and stats have an equal chance of appearing.
Fixed an issue with follow-up events which didn’t trigger properly and the events will now trigger more consistently.
Found and fixed a few typos.
The Haunter of the Dark mod has been down-scaled slightly to make the first couple of follow-up events a bit easier (it is still very difficult though, so BEWARE!).
The way forward
We are hard at work on the Dark Young update, which will include more investigators, a new Ancient One, with new game mechanics and plenty of backstabbing. We will also continue to improve the game and Content Creator based on the feedback from the community. Thank you for all the support and we hope you’re enjoying the game. If you haven’t done so yet, check out the new mods on the Steam Workshop, the community has done an excellent job!
Source
Changelog.gg summarizes and formats this update. How we read updates.
