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Steam News1 June 20261mo ago

Update notes for patch 1.0.2

Made it so Item Dimension's enemy level scales at a slower pace starting from floor 3 and so legendary/unique item's difficulty is the same as epic item's difficulty.

Full notes

Full Feywood Wanderers update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Fixes
changedMade it so Item Dimension's enemy level scales at a slower pace starting from floor 3 and so legendary/unique item's difficulty is the same as epic item's difficulty. Previously the level jumped a lot from floor 2 to floor 3, now it should increase more smoothly, making it easier to complete floor 3 and above without dying. (it's still very dangerous, but the jump in levels is much less than before)
addedAdded new firearms, Blunderbuss and Musketoon. Both are much more likely to drop in the Crystal Island area.
fixedFixed more bugs.

Feywood Wanderers changes

changedMade it so Item Dimension's enemy level scales at a slower pace starting from floor 3 and so legendary/unique item's difficulty is the same as epic item's difficulty. Previously the level jumped a lot from floor 2 to floor 3, now it should increase more smoothly, making it easier to complete floor 3 and above without dying. (it's still very dangerous, but the jump in levels is much less than before)
addedAdded new firearms, Blunderbuss and Musketoon. Both are much more likely to drop in the Crystal Island area.
fixedFixed more bugs.
  • Made it so Item Dimension's enemy level scales at a slower pace starting from floor 3 and so legendary/unique item's difficulty is the same as epic item's difficulty. Previously the level jumped a lot from floor 2 to floor 3, now it should increase more smoothly, making it easier to complete floor 3 and above without dying. (it's still very dangerous, but the jump in levels is much less than before)

  • Added new firearms, Blunderbuss and Musketoon. Both are much more likely to drop in the Crystal Island area.

  • Fixed more bugs.

Source

Steam News / 1 June 2026

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