Full notes
Full Feud update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Feud players! Just in time for Christmas, our 1.7 update is here, featuring a host of bug fixes and quality-of-life improvements. Without further ado, here's the list of changes.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
Feud changes
Added some lovely new symbols to pieces to make them more visually distinct.
Piece colours now respect your colour blindness setting properly!
The markers during the placement phase now pulse in a very pleasing way.
The info text now rotates if you're playing Versus in Opposite mode. No more needing to stand on your head to read it!
Fixed some rouge translation bugs. I mean rogue. You can see where the issue comes from.
Made the settings menu volume sliders 'sticky' to be less annoying.
Added some missing SFX to places they were...missing.
Fixed a bug where a dialog box wasn't very socially aware and outstayed its welcome.
Stopped showing that creepy blank avatar when you're not signed in.
Tweaked the text on some things to make it a bit clearer.
Added Ollie to the credits screen. He's our new QA and is the reason these release notes are so long. Be sure to thank him.
Be sure to log into Feud at some point in the next few days to get your Christmas skin unlock. Thanks for playing, and we'll see you in 2022!
Love, Bearwaves
Source
Changelog.gg summarizes and formats this update. How we read updates.
