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Steam News11 April 20206y ago

Feud 1.4 is here, featuring live multiplayer!

Feud 1.4 is here, with some new tweaks and features we think you're going to really like.

In this update3

Full notes

Full Feud update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions1 change0 removals
  • Gameplay
  • Balance
  • Fixes
  • Events
addedFeud 1.4 is here, with some new tweaks and features we think you're going to really like.
addedLive ModeToday we're really pleased to be shipping our new live multiplayer mode, a quickfire game where each player has just 90 seconds to make their move, and disconnecting is not allowed! You can get into a match, or invite a friend to one, from the Live tab on the multiplayer menu.
changedA slight balance tweakWe had some players say they thought Black had a slight advantage due to moving first. We looked into it and found that, while it was generally pretty balanced, pursing a Regicide strategy was harder if you were playing as White. To address this, we've reduced the starting HP of the Black Shield from 4 to 3.
fixedOther fixes and quality-of-life improvementsWe found that the online play was chewing up CPU, which wasn't great, especially for folks playing on PCs with batteries. We've fixed this, your machine should run quieter now!
fixedOther fixes and quality-of-life improvementsWe've fixed bug where a game's outcome wasn't appearing in the endgame menu when playing online.
fixedOther fixes and quality-of-life improvementsWe fixed a bug where animations would queue up during online play while you had the menu open, and then play after you closed it. This was kinda funny but it was open to abuse, so we fixed it.
To address this, we've reduced the starting HP of the Black Shield43To address this, we've reduced the starting HP of the Black Shield decreased, nerf

Feud changes

addedFeud 1.4 is here, with some new tweaks and features we think you're going to really like.
addedToday we're really pleased to be shipping our new live multiplayer mode, a quickfire game where each player has just 90 seconds to make their move, and disconnecting is not allowed! You can get into a match, or invite a friend to one, from the Live tab on the multiplayer menu.
changedWe had some players say they thought Black had a slight advantage due to moving first. We looked into it and found that, while it was generally pretty balanced, pursing a Regicide strategy was harder if you were playing as White. To address this, we've reduced the starting HP of the Black Shield from 4 to 3.
fixedWe found that the online play was chewing up CPU, which wasn't great, especially for folks playing on PCs with batteries. We've fixed this, your machine should run quieter now!
fixedWe've fixed bug where a game's outcome wasn't appearing in the endgame menu when playing online.

Feud 1.4 is here, with some new tweaks and features we think you're going to really like.

Live Mode

When we released Feud into Early Access last May, there was one feature that lots of players were asking for - they wanted a more quickfire form of multiplayer than our asynchronous play with 24 hours per move.

Today we're really pleased to be shipping our new live multiplayer mode, a quickfire game where each player has just 90 seconds to make their move, and disconnecting is not allowed! You can get into a match, or invite a friend to one, from the Live tab on the multiplayer menu.

You can also invite other players to a live match, as long as they're online and not in a live match already! You can even invite them if they're in an async match, as they can leave those without penalty.

A slight balance tweak

We had some players say they thought Black had a slight advantage due to moving first. We looked into it and found that, while it was generally pretty balanced, pursing a Regicide strategy was harder if you were playing as White. To address this, we've reduced the starting HP of the Black Shield from 4 to 3.

Other fixes and quality-of-life improvements

  • We found that the online play was chewing up CPU, which wasn't great, especially for folks playing on PCs with batteries. We've fixed this, your machine should run quieter now!

  • We've fixed bug where a game's outcome wasn't appearing in the endgame menu when playing online.

  • We fixed a bug where animations would queue up during online play while you had the menu open, and then play after you closed it. This was kinda funny but it was open to abuse, so we fixed it.

  • We fixed an annoying bug where disconnecting with a dialog open could result in an uncloseable dialog. Close the dialog. Stop having it be not closed.

We hope you have fun with the new mode! There's a special reward for players who complete a live match, so do give that a go - and tell your friends so we actually have enough players to sustain a live mode. ;)

As always, thanks for playing.

Love, The Bearwaves team

Source

Steam News / 11 April 2020

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