HomeGamesUpdatesPricingMethodology
Steam News1 October 20223y ago

Development Update 004

Lights Let there be light! Light shows have finally come to stages. For now randomly generated light shows will be played during performances, but we're already working on a show editor to create your own shows already.

Full notes

Full Festivals - Headliners update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions5 changes0 removals
  • Maps
  • Performance
  • Gameplay
  • Events
addedLightsLet there be light! Light shows have finally come to stages. For now randomly generated light shows will be played during performances, but we're already working on a show editor to create your own shows already. Also, we've added some nice decorative light masts you can use to decorate your site.
addedGraphics Quality SettingIn order to allow players with a modest PC to continue playing the game, we’ve started adding settings to control the rendering quality of graphics. At the moment, you can choose between low, medium or high, depending on the capabilities of your CPU and GPU. You can compare which option works best for you by looking at the current frame rate shown in the top left corner of the game.
addedNaming characters and objects manuallyAfter adding names, we’ve been working on allowing names of characters to be set manually. You can change a character’s name by clicking on their name from their Info Panel. We’ll be adding the option to name objects shortly as well.
addedPost production panelWe’ve added an initial version of the “Post Production Panel”, which will display all sorts of interesting statistics about your event once it finishes. At the moment, we only show the total number of visitors who attended your event, we’ll be adding more stats here in the coming months.
changedSlowing down gameplayThe biggest change to announce in this update is probably the way time passes when in the game. Originally, every “real second” would count as 60 “in-game seconds”. This would make the entire event, as it is currently set up, take about 12-15 real-world minutes.
changedSlowing down gameplayEverything a visitor would want to do during the event, such as the performances to watch, what drinks and food to get, would have to have been done during this timespan, causing a lot of actions to take place simultaneously. By slowing down the progression of time in the game, visitor actions appear a lot more like you would expect actual people to when visiting an event.

Festivals - Headliners changes

addedLet there be light! Light shows have finally come to stages. For now randomly generated light shows will be played during performances, but we're already working on a show editor to create your own shows already. Also, we've added some nice decorative light masts you can use to decorate your site.
addedIn order to allow players with a modest PC to continue playing the game, we’ve started adding settings to control the rendering quality of graphics. At the moment, you can choose between low, medium or high, depending on the capabilities of your CPU and GPU. You can compare which option works best for you by looking at the current frame rate shown in the top left corner of the game.
addedAfter adding names, we’ve been working on allowing names of characters to be set manually. You can change a character’s name by clicking on their name from their Info Panel. We’ll be adding the option to name objects shortly as well.
addedWe’ve added an initial version of the “Post Production Panel”, which will display all sorts of interesting statistics about your event once it finishes. At the moment, we only show the total number of visitors who attended your event, we’ll be adding more stats here in the coming months.
changedThe biggest change to announce in this update is probably the way time passes when in the game. Originally, every “real second” would count as 60 “in-game seconds”. This would make the entire event, as it is currently set up, take about 12-15 real-world minutes.

Lights

Let there be light! Light shows have finally come to stages. For now randomly generated light shows will be played during performances, but we're already working on a show editor to create your own shows already. Also, we've added some nice decorative light masts you can use to decorate your site.

Graphics Quality Setting

In order to allow players with a modest PC to continue playing the game, we’ve started adding settings to control the rendering quality of graphics. At the moment, you can choose between low, medium or high, depending on the capabilities of your CPU and GPU. You can compare which option works best for you by looking at the current frame rate shown in the top left corner of the game.

Naming characters and objects manually

After adding names, we’ve been working on allowing names of characters to be set manually. You can change a character’s name by clicking on their name from their Info Panel. We’ll be adding the option to name objects shortly as well.

Post production panel

We’ve added an initial version of the “Post Production Panel”, which will display all sorts of interesting statistics about your event once it finishes. At the moment, we only show the total number of visitors who attended your event, we’ll be adding more stats here in the coming months.

Slowing down gameplay

The biggest change to announce in this update is probably the way time passes when in the game. Originally, every “real second” would count as 60 “in-game seconds”. This would make the entire event, as it is currently set up, take about 12-15 real-world minutes.

Everything a visitor would want to do during the event, such as the performances to watch, what drinks and food to get, would have to have been done during this timespan, causing a lot of actions to take place simultaneously. By slowing down the progression of time in the game, visitor actions appear a lot more like you would expect actual people to when visiting an event.

We decided to take the step of slowing the game 4x, making an earlier 15-minute game now take about an hour. We’ll also have to extend the performances added to the game, which will now consist of multiple songs, with their own customized shows.

Overall we think this change really benefits the game, and will give us a bit more leeway when it comes to keeping the simulation fast and efficient.

Object Construction & Crew

One of the key gameplay features of Festivals - Headliners, is the Construction and Deconstruction of the (objects on) the Event Site by Crew. This is what the entire cycle of Production Phases is based upon!

https://youtu.be/XhtX4L6Y2bM

After a lot of work was done to improve the overall quality of the game’s code, we now have been able to add Object Construction (and some Deconstruction) to the Game! Also, CREW is now included in the game, and you can hire and fire crew members during all your events production phases!

Source

Steam News / 1 October 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.