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Steam News4 May 20224y ago

Festival Tycoon is now 1.0 🥳🎈🎶

Wow, so we finally made it! My very first video game is now ‘officially’ launched, having left Early Access.

Full notes

Full Festival Tycoon 🎪 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes15 additions0 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Balance
  • Fixes
addedWow, so we finally made it! My very first video game is now ‘officially’ launched, having left Early Access. From having an idea for a game at a muddy music festival, making the first prototypes at university, launching into Steam early access, releasing a ton of updates and finally hitting the big red button today, this entire journey has been incredible and I want to thank you all for coming along! Today’s launch update, as we leave Early Access, is full of new features and surprises, alongside bug fixes, UI improvements and additions to the Tutorial. To celebrate, Festival Tycoon is 40% off right now, the biggest discount we’ve ever applied. So if you’ve not yet picked up a copy, now is the time to do so. Before I launch (see what I did there?) into what’s included in this update, check out the all-new launch trailer I made alongside my friends at Future Friends to mark the launch:
added1.0 Launch Additions Here we go, here is the full list of new features and gameplay elements, starting with a biggie. Two new map sizes! 🗺️ 176x176 and 208x208 - One of the most highly requested features is more map sizes, so I’m stoked to add two brand new sizes to the game alongside the long list below….
addedNew: Large stage including 6 brand new stage setups (one for each genre)!
addedNew: Modular stage system lets you customize all stages in hundreds of combinations!
addedNew: A new UI shows the timeline of bands and the simultaneously required backstage RVs and Green Rooms.
addedNew: Added 3 more unique locations to the game.

Festival Tycoon 🎪 changes

addedWow, so we finally made it! My very first video game is now ‘officially’ launched, having left Early Access. From having an idea for a game at a muddy music festival, making the first prototypes at university, launching into Steam early access, releasing a ton of updates and finally hitting the big red button today, this entire journey has been incredible and I want to thank you all for coming along! Today’s launch update, as we leave Early Access, is full of new features and surprises, alongside bug fixes, UI improvements and additions to the Tutorial. To celebrate, Festival Tycoon is 40% off right now, the biggest discount we’ve ever applied. So if you’ve not yet picked up a copy, now is the time to do so. Before I launch (see what I did there?) into what’s included in this update, check out the all-new launch trailer I made alongside my friends at Future Friends to mark the launch:
added1.0 Launch Additions Here we go, here is the full list of new features and gameplay elements, starting with a biggie. Two new map sizes! 🗺️ 176x176 and 208x208 - One of the most highly requested features is more map sizes, so I’m stoked to add two brand new sizes to the game alongside the long list below….
addedNew: Large stage including 6 brand new stage setups (one for each genre)!
addedNew: Modular stage system lets you customize all stages in hundreds of combinations!
addedNew: A new UI shows the timeline of bands and the simultaneously required backstage RVs and Green Rooms.

Wow, so we finally made it! My very first video game is now ‘officially’ launched, having left Early Access. From having an idea for a game at a muddy music festival, making the first prototypes at university, launching into Steam early access, releasing a ton of updates and finally hitting the big red button today, this entire journey has been incredible and I want to thank you all for coming along! Today’s launch update, as we leave Early Access, is full of new features and surprises, alongside bug fixes, UI improvements and additions to the Tutorial. To celebrate, Festival Tycoon is 40% off right now, the biggest discount we’ve ever applied. So if you’ve not yet picked up a copy, now is the time to do so. Before I launch (see what I did there?) into what’s included in this update, check out the all-new launch trailer I made alongside my friends at Future Friends to mark the launch:

1.0 Launch Additions Here we go, here is the full list of new features and gameplay elements, starting with a biggie. Two new map sizes! 🗺️ 176x176 and 208x208 - One of the most highly requested features is more map sizes, so I’m stoked to add two brand new sizes to the game alongside the long list below….

  • NewLarge stage including 6 brand new stage setups (one for each genre)!
  • New: Modular stage system lets you customize all stages in hundreds of combinations!

  • NewA new UI shows the timeline of bands and the simultaneously required backstage RVs and Green Rooms.
  • NewAdded 3 more unique locations to the game.
  • NewAdded 8 brand new musician models to cover all genres.
  • NewAdded another tutorial layer showing information for the worker squad UI.
  • NewAdded more leaderboards!
  • New: Completely overhauled the band name generator algorithm to generate better name results.

  • New: Solid fences got a facelift and have a way nicer texture now!

  • New: Some visitors now remove their tents when leaving.

  • New: The balance in sandbox mode can now be set to unlimited.

  • New: The sponsor browser has now advanced features for auto-assigning sponsors and more.

  • New: Worker key bindings are shown when sending or selecting workers.

In addition to all of the above new features and gameplay elements, the full list of fixed bugs and optimised mechanics is below:

  • Fixed: A bug in the location editor showing wrong map sizes.

  • Fixed: A bug sometimes happening when placing an entrance in location editor mode.

  • Fixed: A bug where AI sometimes wasn't selectable during some games.

  • Fixed: A bug where AI would always be unhappy about wait times at entrances.

  • Fixed: A bug where areas could be built without collision detection.

  • Fixed: A bug where stage setups would not turn on their lights correctly.

  • Fixed: A bug where the Stir Fry food booth would not get highlighted properly.

  • Fixed: A bug where the ticket sales window would become non-responsible after selling Early Bird tickets.

  • Fixed: A bug which lead to draggable content (e.g. Line Up Planner) being invisible after dragging with the right mouse button.

  • Fixed: A bug which sometimes let you select a location which the company cannot afford.

  • Fixed: A bug which would display the welcome time of bands wrong in the notification.

  • Fixed: A bug which would hide the key bindings window.

  • Fixed: A bug which would prevent the player from continuing the tutorial after unbooking bands.

  • Fixed: A bug which would show the keys in the prop key overview in wrong

Source

Steam News / 4 May 2022

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