What changed
0 fixes2 additions2 changes0 removals
- Gameplay
- Store
- UI and audio
- Balance
addedThis one adds more stuff to do and fixes yet, you guessed it, more bugs. I'll list a few:
changedNotification Spacing -Talk spamming an NPC breaking future battles -Monument dungeon type quests not working -Monument dungeon type chest being inaccessible -NPC hostility issues in Castle dungeon type -Dungeon ceiling collision -Building uses double resources (sorry guys) -Super long battle animations have been chopped -Gondola stair collision -Frame stutter in forest (too many trees) -Mineral skill drive shop not working -Small Emergence stone inability to be picked up -Crunched all notifs into the notif system -Balancing issues in the Mineral area -And much, much more
addedAlso! -Added theme music + new title screen -Added Surrender button to NPC fights -Added even more dungeon instances, with more to come as I actually play the game and fill the boring parts -Many various balancing tweaks, as well as cost changes to build items to be more fair.
changedAs always, thank you for playing! 1.0 will release as soon as I finish this playthrough balance (and every known bug and the 1.0 trailer). There are a few known bugs I am currently working on, and I will try to sort those out stat!
Ferromon Together changes
addedThis one adds more stuff to do and fixes yet, you guessed it, more bugs. I'll list a few:
changedNotification Spacing -Talk spamming an NPC breaking future battles -Monument dungeon type quests not working -Monument dungeon type chest being inaccessible -NPC hostility issues in Castle dungeon type -Dungeon ceiling collision -Building uses double resources (sorry guys) -Super long battle animations have been chopped -Gondola stair collision -Frame stutter in forest (too many trees) -Mineral skill drive shop not working -Small Emergence stone inability to be picked up -Crunched all notifs into the notif system -Balancing issues in the Mineral area -And much, much more
addedAlso! -Added theme music + new title screen -Added Surrender button to NPC fights -Added even more dungeon instances, with more to come as I actually play the game and fill the boring parts -Many various balancing tweaks, as well as cost changes to build items to be more fair.
changedAs always, thank you for playing! 1.0 will release as soon as I finish this playthrough balance (and every known bug and the 1.0 trailer). There are a few known bugs I am currently working on, and I will try to sort those out stat!
This one adds more stuff to do and fixes yet, you guessed it, more bugs. I'll list a few:
-Notification Spacing -Talk spamming an NPC breaking future battles -Monument dungeon type quests not working -Monument dungeon type chest being inaccessible -NPC hostility issues in Castle dungeon type -Dungeon ceiling collision -Building uses double resources (sorry guys) -Super long battle animations have been chopped -Gondola stair collision -Frame stutter in forest (too many trees) -Mineral skill drive shop not working -Small Emergence stone inability to be picked up -Crunched all notifs into the notif system -Balancing issues in the Mineral area -And much, much more
Also! -Added theme music + new title screen -Added Surrender button to NPC fights -Added even more dungeon instances, with more to come as I actually play the game and fill the boring parts -Many various balancing tweaks, as well as cost changes to build items to be more fair.
As always, thank you for playing! 1.0 will release as soon as I finish this playthrough balance (and every known bug and the 1.0 trailer). There are a few known bugs I am currently working on, and I will try to sort those out stat!