What changed
1 fix2 additions1 change0 removals
- Store
- Performance
- Gameplay
- Workshop
addedContent: -Added more side quests and made it easier to continue to add content. -Added life and things to do to all current in game POIs -Added the emote system, so you can jam out with friends and have a silly time -Added /tpa to teleport to your friends and keep the experience as co-op as possible
fixedBugs: -Fixes the audio system long-term session breakage -Fixed build dependency woes -Added /endbattle to sort out any weird battles that softlock on occasion while I work on the root cause -Fixed NPC party generation causing more complex areas to crash -Significantly increased multiplayer performance for both host and client -Stabilized controller and fixed crafting issues -Fixed low-level mons being unable to evolve with the new build system -Many, many more
addedWorld: -Added a working Gondola, so players have the option to opt out of scaling the volcano -Added visual areas of interest, waterfalls and the like -Added many NPCS to talk to -More that I am sure I am forgetting.
changedWhile I had hoped to have 1.0 out in time for the monster festival, and I feel it is very solid right now, I refuse to release this out of 1.0 until I am very confident in its integrity. Expect more updates filling out the empty world space. Hopefully I can hammer this out soon!
Ferromon Together changes
addedContent: -Added more side quests and made it easier to continue to add content. -Added life and things to do to all current in game POIs -Added the emote system, so you can jam out with friends and have a silly time -Added /tpa to teleport to your friends and keep the experience as co-op as possible
fixedBugs: -Fixes the audio system long-term session breakage -Fixed build dependency woes -Added /endbattle to sort out any weird battles that softlock on occasion while I work on the root cause -Fixed NPC party generation causing more complex areas to crash -Significantly increased multiplayer performance for both host and client -Stabilized controller and fixed crafting issues -Fixed low-level mons being unable to evolve with the new build system -Many, many more
addedWorld: -Added a working Gondola, so players have the option to opt out of scaling the volcano -Added visual areas of interest, waterfalls and the like -Added many NPCS to talk to -More that I am sure I am forgetting.
changedWhile I had hoped to have 1.0 out in time for the monster festival, and I feel it is very solid right now, I refuse to release this out of 1.0 until I am very confident in its integrity. Expect more updates filling out the empty world space. Hopefully I can hammer this out soon!
I would attempt to list the entire changelog, but honestly, I've forgotten. Here's the big stuff:
Content: -Added more side quests and made it easier to continue to add content. -Added life and things to do to all current in game POIs -Added the emote system, so you can jam out with friends and have a silly time -Added /tpa to teleport to your friends and keep the experience as co-op as possible
Bugs: -Fixes the audio system long-term session breakage -Fixed build dependency woes -Added /endbattle to sort out any weird battles that softlock on occasion while I work on the root cause -Fixed NPC party generation causing more complex areas to crash -Significantly increased multiplayer performance for both host and client -Stabilized controller and fixed crafting issues -Fixed low-level mons being unable to evolve with the new build system -Many, many more
World: -Added a working Gondola, so players have the option to opt out of scaling the volcano -Added visual areas of interest, waterfalls and the like -Added many NPCS to talk to -More that I am sure I am forgetting.
While I had hoped to have 1.0 out in time for the monster festival, and I feel it is very solid right now, I refuse to release this out of 1.0 until I am very confident in its integrity. Expect more updates filling out the empty world space. Hopefully I can hammer this out soon!