Full notes
Full Feral Blue update
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Repeated intro
Hello everyone! We've been a little quiet here, and we think the reasons are clear — since Feral Blue's commercial results are not extremely great, we have to deal with various contract works. It gives us not that much time to work on the game, but on the other hand, if we don't work as developers for hire, we won't be able to deal with Feral Blue at all.
What changed
- Events
- Gameplay
Feral Blue changes
Today we wanted to report two things, actually.
This week, Maslenitsa is celebrated in Russia and other Slavic countries. This is a period of 7 days before Lent when overeating pancakes is mandatory. In honour of this event, we and other developers from Eastern Europe have teamed up and launched a special event on Steam. There are loads of really strange Russian games (strange in a good way) and nice discounts, Scroll down to find a very simple yet elegant recipe for blini.
Today we are releasing an update that will remove the limits previously set in the mechanics. To be more precise, all cargo holds now are 10x bigger.
We received several requests from the players and considered them fair. Initially, we planned that the restrictions would nudge the player towards expansion and state-building. But since the whole piece of gameplay with the management of the player's empire is delayed indefinitely, there is no sense in these limits now.
Also, we do some tinkering with Unreal Engine 4.26 in the hope this allows us to level up the visual state of the game a bit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
