In this update2
Full notes
Full Fence update
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What changed
- Gameplay
Fence changes
Hi!
With Christmas and the New year just around the corner, the teams been very busy finishing up for the year. Lots of new systems are in for us to play with and work on in the new year, and a bunch of new art assets to get in engine, and pixels to polish.
Here's the update for the month!
Meat Flavour
Darren has been busy working on some of the lore assets and signage you might see around the world in Fence. Check out these excellent (litigation proof) posters:
A Walkable City
Anthony has been at work designing much of the NPC systems for Fence
These systems will be responsible for creating the traders schedules that Jimmy will interact with each day, and also bringing some life into Fence by having wandering and loitering NPC's. We've also completed our first round of design for the Police system, which will add some threat to the game.
Coming up to Christmas, We will be slowing down slightly, but we have some big annoucements coming in the new year that we are very excited to share!
I hope you all have a wonderful holidays!
Dan
Source
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