HomeGamesUpdatesPricingMethodology
Steam News26 March 20264mo ago

Devlog: evidence board, map, and day-night cycle.

Greetings, detective. We’re continuing work on the DLC FEMBOY FUTA HOUSE - Kinky Field Trip, and today we want to show one of the most important mechanics of the new expansion: the evidence board.

Full notes

Full FEMBOY FUTA HOUSE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Maps
  • Store
addedGreetings, detective. We’re continuing work on the DLC FEMBOY FUTA HOUSE - Kinky Field Trip, and today we want to show one of the most important mechanics of the new expansion: the evidence board.
changedOver the course of the week, the player will find different types of evidence: notes, items, events, story art, and other important details related to story. All of them are collected in a separate section called “Week’s Evidence,” where they are presented as a full detective board.
changedThe evidence board UI is already complete, and now the system looks exactly the way we envisioned it: with different types of cards, connections between them, and visual separation by days of the week. It’s a tool that helps your better understand the story, notice connections, and gradually piece together the overall picture of what’s happening.
changedThe main goal of this system is to make the player a full participant in the investigation. At the end of the week, on Sundays, the characters will ask questions about the events that took place, and the evidence board will help you connect the facts and try to get to the truth. We want the investigation to feel like an important part of the gameplay.
changedAt the same time, we’re continuing work on other elements of the DLC. The map of Kinksmouth, a large city with several locations that will unlock as you progress, is gradually taking shape.
changedThe day-night cycle system is also coming together. The in-game day is divided into morning, day, evening, and night, and each phase unlocks its own events, activities, and scenes.

FEMBOY FUTA HOUSE changes

addedGreetings, detective. We’re continuing work on the DLC FEMBOY FUTA HOUSE - Kinky Field Trip, and today we want to show one of the most important mechanics of the new expansion: the evidence board.
changedOver the course of the week, the player will find different types of evidence: notes, items, events, story art, and other important details related to story. All of them are collected in a separate section called “Week’s Evidence,” where they are presented as a full detective board.
changedThe evidence board UI is already complete, and now the system looks exactly the way we envisioned it: with different types of cards, connections between them, and visual separation by days of the week. It’s a tool that helps your better understand the story, notice connections, and gradually piece together the overall picture of what’s happening.
changedThe main goal of this system is to make the player a full participant in the investigation. At the end of the week, on Sundays, the characters will ask questions about the events that took place, and the evidence board will help you connect the facts and try to get to the truth. We want the investigation to feel like an important part of the gameplay.
changedAt the same time, we’re continuing work on other elements of the DLC. The map of Kinksmouth, a large city with several locations that will unlock as you progress, is gradually taking shape.

Greetings, detective. We’re continuing work on the DLC FEMBOY FUTA HOUSE - Kinky Field Trip, and today we want to show one of the most important mechanics of the new expansion: the evidence board.

Over the course of the week, the player will find different types of evidence: notes, items, events, story art, and other important details related to story. All of them are collected in a separate section called “Week’s Evidence,” where they are presented as a full detective board.

The evidence board UI is already complete, and now the system looks exactly the way we envisioned it: with different types of cards, connections between them, and visual separation by days of the week. It’s a tool that helps your better understand the story, notice connections, and gradually piece together the overall picture of what’s happening.

Steam post imageSteam post image

Each piece of evidence has its own states: if the player hasn’t found it yet, the card remains hidden, and if the evidence has been obtained but not fully completed, that is also shown separately. Found evidence can be opened and reviewed again at any time to refresh the details of the investigation.

Steam post imageSteam post imageSteam post image

The main goal of this system is to make the player a full participant in the investigation. At the end of the week, on Sundays, the characters will ask questions about the events that took place, and the evidence board will help you connect the facts and try to get to the truth. We want the investigation to feel like an important part of the gameplay.

At the same time, we’re continuing work on other elements of the DLC. The map of Kinksmouth, a large city with several locations that will unlock as you progress, is gradually taking shape.

The day-night cycle system is also coming together. The in-game day is divided into morning, day, evening, and night, and each phase unlocks its own events, activities, and scenes.

There’s still a lot of work ahead, but the evidence board has already taken on a finished look, and we really like how it enhances the atmosphere of mystery and investigation.

[dynamiclink href="https://store.steampowered.com/app/4131790/FEMBOY_FUTA_HOUSE__Kinky_Field_Trip"]If you like the atmosphere of the new DLC FEMBOY FUTA HOUSE - Kinky Field Trip and want to see more, add the game to your wishlist. This will greatly help the project and make sure you don’t miss future devlogs and updates.

Source

Steam News / 26 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.