HomeGamesUpdatesPricingMethodology
Steam News23 August 20241y ago

V1.01 Patch Notes

Fixed bug where health buffs/debuffs carried in between runs. Fixed bug where timer didn’t pause when pausing on gameplay map. Fixed multiple typos in John trade text, cutscene text, and encyclopedia text.

Full notes

Full FELLCHASER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition2 changes2 removals
  • Balance
  • Maps
  • UI and audio
  • Fixes
  • Gameplay
fixedFixed bug where health buffs/debuffs carried in between runs.
fixedFixed bug where timer didn’t pause when pausing on gameplay map.
fixedFixed multiple typos in John trade text, cutscene text, and encyclopedia text.
fixedFixed end game achievements not being accomplished.
removedRemoved decal from charge crystal.
fixedFixed bug where crystal charge only gives 2 shields.
  • Fixed bug where health buffs/debuffs carried in between runs.

  • Fixed bug where timer didn’t pause when pausing on gameplay map.

  • Fixed multiple typos in John trade text, cutscene text, and encyclopedia text.

  • Fixed end game achievements not being accomplished.

  • Balanced Guts, glitter, and glory and vigils eye ingredients.

  • Removed decal from charge crystal.

  • Fixed bug where crystal charge only gives 2 shields.

  • Removed glow bugs from environment assets.

  • Increased chance of difficulty 2 rooms to the main path in the gameplay map.

  • Fixed default potion bottle not appearing in encyclopedia after being collected.

  • Locked encyclopedia until after the player finishes the game once.

  • Updated re-run text to more efficiently communicate a re-run.

  • Fixed bug where enemies were not being buffed in re-run mode

  • Add slight offset to totem and turret sprites so they don't overlap when player has both tags.

Source

Steam News / 23 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.