Full notes
Full Feign update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Store
- Balance
Feign changes
This is it, today we finished our first year of Feign since our early access launch on Steam. Hundreds of thousands thanks to everyone who enjoys Feign.
If you remember, we had a big 4-stage update plan for Feign that we shared with you, and today we are proud to say as we completed all of those. Now today we are sharing a new set of major update goals for the upcoming months.
In the first major update, we brought global chat and auto-translation to the game. The aim here was to remove the language barrier a bit and allow players from all over the world to experience the game together.
We balanced the characters in the second major update. Some characters were very strong, others were very weak.
In the third major update, we added 3 new characters to the game. Tracker, Sorcerer, and Haunter characters.
In the fourth major update, we launched Feign Mobile for android devices.
Now going forward our aim with major updates is as follows.
5. We will have the skin system released to the game. This will allow us to have all the different costumes for our cute characters :)
6. With the arrival of our new characters we realized that there is a need for a new character balance for an improved game experience. In this step, we will carefully do this. Also, there is a need for a colorblind mode for accessibility to our game. We will also add this new feature to the game in this step.
7. When you die in Feign, it becomes hard to follow what is happening in the game. We will add a new dead vision to the game where whenever you die you can use this role to see exactly what one of the alive players is seeing during that night. We are sure this will be a lot of fun :)
8. In this 8th step we are planning to make major UI improvements for our lobby creation, end game, and many more screens.
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Some final words of what we added today:
Now you can create a game with a much longer daytime to discuss more if you want. An extensive player base was wanting to have more daytime, so we added 600seconds and 1200seconds options for the daytime game. We are discussing adding even longer options but this is to be decided later.
We were getting complaints that some of our players were using some very disturbing lobby names, so as a temporary solution, we decided to lock lobby names. So for now you can not edit your lobby name and it is given by default as < >'s Lobby.
Source
Changelog.gg summarizes and formats this update. How we read updates.
