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Steam News1 July 20197y ago

Long-awaited update!

It's difficult to call this patch the other way because we promised it a long time ago and every time we put it off for some reason.

Full notes

Full Feel The Snow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes12 additions2 changes0 removals
  • Maps
  • Gameplay
  • Fixes
  • Server
  • UI and audio
addedIt's difficult to call this patch the other way because we promised it a long time ago and every time we put it off for some reason. Many people thought that we abandoned the project, but in fact, we were in an extremely difficult situation.Before we discuss the details of the patch , let us tell what happened. The main reason for so much time to finish the game is an ordinary lack of experience, as we have said many times, this is our first project and we have only two people in a team. We simply did not calculate our time and effort, worked hard, and as a result, this led to a lot of problems. Initially, when creating the game, we didn’t think over some things and, for example, when we decided to make the players not start the campaign again after each update, it turned out that we had to rework half of the game code, by the way, we were able to implement this function, but more on that later! We tried to work more, often sat at night, worked hard, eventually it only played a big minus, had to take a break from work, lost a lot of time, and there was no one to replace us. Now we understand that it is better to work stably, little by little, but steadily. In parallel with all this, we communicated with a large number of people, about the expansion of the team, of course, very few people are ready to engage in such work without payment, and we cannot financially afford to pay for the work of even one person. On Steam, we left without publishers, like a truly indie team and a special thanks to you, for your support, for telling friends about the game, buying it, if not you, we would not manage to succed. Now the team is expanded and there will be more of us! We are still negotiating and we cannot announce the exact number of people in the team, but we can say one thing for sure - we are not going to leave the gaming industry, this is what we really like, what inspires us! All of the above is reflected in the development and I think you have shared it with us.The patch was not as big as we would like, but it will finally complete the storyline of the game and bring some interesting innovations! What next? Our roadmap is not only expending this project fixing and ironing out many things, but also new projects, about which we really do not know anything yet, everything is at the stage of the idea! Thanks again to all for your support, you are the best! Patch description:
changedNow it's possible continue the company after big updates. (Previously had to start a new game)
addedIntroduced a new location "Island of the Damned".
addedAdded new weapons.
addedAdded new types of accessories giving interesting abilities. (vampirism, call of minions, etc.)
addedAdded night merchant who sells useful scrolls.

Feel The Snow changes

addedIt's difficult to call this patch the other way because we promised it a long time ago and every time we put it off for some reason. Many people thought that we abandoned the project, but in fact, we were in an extremely difficult situation.Before we discuss the details of the patch , let us tell what happened. The main reason for so much time to finish the game is an ordinary lack of experience, as we have said many times, this is our first project and we have only two people in a team. We simply did not calculate our time and effort, worked hard, and as a result, this led to a lot of problems. Initially, when creating the game, we didn’t think over some things and, for example, when we decided to make the players not start the campaign again after each update, it turned out that we had to rework half of the game code, by the way, we were able to implement this function, but more on that later! We tried to work more, often sat at night, worked hard, eventually it only played a big minus, had to take a break from work, lost a lot of time, and there was no one to replace us. Now we understand that it is better to work stably, little by little, but steadily. In parallel with all this, we communicated with a large number of people, about the expansion of the team, of course, very few people are ready to engage in such work without payment, and we cannot financially afford to pay for the work of even one person. On Steam, we left without publishers, like a truly indie team and a special thanks to you, for your support, for telling friends about the game, buying it, if not you, we would not manage to succed. Now the team is expanded and there will be more of us! We are still negotiating and we cannot announce the exact number of people in the team, but we can say one thing for sure - we are not going to leave the gaming industry, this is what we really like, what inspires us! All of the above is reflected in the development and I think you have shared it with us.The patch was not as big as we would like, but it will finally complete the storyline of the game and bring some interesting innovations! What next? Our roadmap is not only expending this project fixing and ironing out many things, but also new projects, about which we really do not know anything yet, everything is at the stage of the idea! Thanks again to all for your support, you are the best! Patch description:
changedNow it's possible continue the company after big updates. (Previously had to start a new game)
addedIntroduced a new location "Island of the Damned".
addedAdded new weapons.
addedAdded new types of accessories giving interesting abilities. (vampirism, call of minions, etc.)

It's difficult to call this patch the other way because we promised it a long time ago and every time we put it off for some reason. Many people thought that we abandoned the project, but in fact, we were in an extremely difficult situation.Before we discuss the details of the patch , let us tell what happened. The main reason for so much time to finish the game is an ordinary lack of experience, as we have said many times, this is our first project and we have only two people in a team. We simply did not calculate our time and effort, worked hard, and as a result, this led to a lot of problems. Initially, when creating the game, we didn’t think over some things and, for example, when we decided to make the players not start the campaign again after each update, it turned out that we had to rework half of the game code, by the way, we were able to implement this function, but more on that later! We tried to work more, often sat at night, worked hard, eventually it only played a big minus, had to take a break from work, lost a lot of time, and there was no one to replace us. Now we understand that it is better to work stably, little by little, but steadily. In parallel with all this, we communicated with a large number of people, about the expansion of the team, of course, very few people are ready to engage in such work without payment, and we cannot financially afford to pay for the work of even one person. On Steam, we left without publishers, like a truly indie team and a special thanks to you, for your support, for telling friends about the game, buying it, if not you, we would not manage to succed. Now the team is expanded and there will be more of us! We are still negotiating and we cannot announce the exact number of people in the team, but we can say one thing for sure - we are not going to leave the gaming industry, this is what we really like, what inspires us! All of the above is reflected in the development and I think you have shared it with us.The patch was not as big as we would like, but it will finally complete the storyline of the game and bring some interesting innovations! What next? Our roadmap is not only expending this project fixing and ironing out many things, but also new projects, about which we really do not know anything yet, everything is at the stage of the idea! Thanks again to all for your support, you are the best! Patch description:

  • Now it's possible continue the company after big updates. (Previously had to start a new game)

  • Introduced a new location "Island of the Damned".

  • Finished the storyline of the game.

  • Added new weapons.

  • Added new types of accessories giving interesting abilities. (vampirism, call of minions, etc.)

  • Added night merchant who sells useful scrolls.

  • Added mounts. (Not many).

  • Added new treasures in the Ice Cave and Sunglade.

  • Slime farm can now be created.

  • Added new species of nightmares that begin to attack from the 30th day.

  • Now the lamp needs less fuel.

  • Fixed sticky keys after the resurrection with an ice cream and after dying on a ship.

  • Fixed bug when the owl could not attack bosses.

  • Added some decorations for houses.

  • Improved network connection to the game.

  • Added some achivemesnts.

  • Many of other small fixes.

We also ordered high-quality localization in French, German, Italian, Spanish and Chinese languages! We cannot afford more languages financially. Hope you are happy if your native language is supported. Localization will be introduced in 3-4 months, since we have to prepare fonts and test everything from scratches. Best regards, team Owlet

Source

Steam News / 1 July 2019

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