In this update2
Full notes
Full Feed The Maw update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes4 additions2 changes0 removals
- Gameplay
- UI and audio
- Maps
addedAddedGameplay: Added Island Blessing: Shaman's Touch
addedAddedUI: Added a red flash animation to the blessing point counter when it reaches 0
addedAddedUI: Added a HUD feedback indicator when Push To Talk [V] is active
changedChangesAudio: Reduced Bell SFX volume by 50%
changedChangesGameplay: Narcolepsy is now triggered every X seconds in real-time
addedChangesGameplay: Spears and Axes can now perform heavy attacks even with 1 durability remaining
Feed The Maw changes
addedGameplay: Added Island Blessing: Shaman's Touch
addedUI: Added a red flash animation to the blessing point counter when it reaches 0
addedUI: Added a HUD feedback indicator when Push To Talk [V] is active
changedAudio: Reduced Bell SFX volume by 50%
changedGameplay: Narcolepsy is now triggered every X seconds in real-time
Added
- GameplayAdded Island Blessing: Shaman's Touch
- UIAdded a red flash animation to the blessing point counter when it reaches 0
- UIAdded a HUD feedback indicator when Push To Talk [V] is active
Changes
- AudioReduced Bell SFX volume by 50%
Gameplay: Narcolepsy is now triggered every X seconds in real-time
Gameplay: Spears and Axes can now perform heavy attacks even with 1 durability remaining
- GameplayFixed a bug where coconuts spawned from trees would disappear in the next round, causing the hotbar to get stuck
- GameplayFixed an issue where the Spear did not lose durability when thrown by a client and hitting an entity (Creature or Player)
- GameplayFixed a bug where the Center Gauge would get stuck if an Axe broke during a heavy attack
- GameplayFixed a bug where players could clip through boxes and barrels after entering quicksand
- MapFixed small hill issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
