Full notes
Full Feed the Cups update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Performance
- Server
- Gameplay
Dear Store Managers,
The macOS version test is now live! Version: 0.8.1x
How to Participate
Test Version → Join Testing → 0.8test - Open Testing
Important Notes
High Risk of Instability Version 0.8 involves massive adjustments. Expect critical issues including but not limited to: ► Logic errors ‧ Level softlocks ‧ Crashes ‧ Save data corruption ⚠️ Back up saves manually to prevent data loss.
Frequent Updates Required Test builds update extremely frequently. Always ensure you’re on the latest version : ► Verify updates via Steam Offline → Online to trigger version checks.
macOS Stability Notice The macOS version is more crash-prone compared to Windows.
- Cross-Platform Features ► Cloud Saves Synced across Windows/macOS (Back up saves first!). ► Cross-Platform Play : Enabled between macOS/Windows (Requires identical version numbers) .
Version 0.8.100 Update Notes
Card Adjustments
● Reworked effects and descriptions for most "extra income" cards. ● "Step Red Packet" no longer triggers after closing. ● Fixed couriers incorrectly triggering "Step Red Packet". ● Fixed "Scalped Ticket" not activating after "Forced Order Skip". ● Fixed monochrome flashcard sorting in computers. ● Removed redundant symbols from card descriptions. ● Fixed miscalculated cup coin income for secondary clients in multiplayer. ● Corrected logic and value display for "Involution Rice Bowl". ● Buffed "Donation Box for Homeless" effect. ● Fixed formula error for "All-You-Can-Eat". ● Fixed non-current orders not being discarded by "Time Management". ● Increased rewards/uses for "Insurance Scam"; fixed missing floor item pressure. ● "Overloaded Nest" changed from multiplier-per-unit to total-price modifier with value adjustments.
Mechanic Changes
● Refactored cup coin calculation logic in multiplayer to ensure host/client consistency1. ● Subway store duration reduced from 10 to 7 days; lowered card rewards/customer flow (solo difficulty eased). ● Removed lighting electricity cost tied to shop area. ● Utility/rent costs now scale with game days and multiply in Demon difficulty. ● No more spills when pouring between measuring cups (liquid volume preserved). ● Adjusted supply costs, utility/event values. ● Increased coffee bean capacity in machine upgrades. ● Revised all appliance upgrade effects and power consumption. ● Reduced "Voltage Instability" penalty severity. ● Pressure now caps at maximum. ● Lowered green bill multiplier for failing/abandoning levels (encourages clears). ● Cup coin display expanded to 7 digits at settlement. ● Slightly adjusted "Cardboard Sale" display board effect. ● "Special Contract" display now boosts all extra income (including post-reputation conversion). ● Can opening now triggers "Scratch-Off".
Bug Fixes
● Fixed achievement save loading issue when joining via Steam invite. ● Corrected trash bin bug icon display for secondary clients. ● Eliminated double pressure penalty calculation in multiplayer. ● Fixed costume display errors for 3-4 player sessions. ● Rectified appliance upgrade text errors. ● Synchronized menu slot counts between host/clients. ● Extended Chapter 3 subway preparation time. ● Fixed overnight display for unopened processed cans. ● Synced lemon slice additions to cans in multiplayer. ● Added missing green citrus block to "Memory Cola M" menu. ● Fixed missing passion fruit in relevant recipes. ● Corrected icons for "Green Bliss" drink and cup type for "Osmanthus Blue Citrus". ● Fixed ice makers requiring restart after overnight. ● Repaired container interaction prompts. ● Synced can sealing visuals in multiplayer. ● Fixed ratio displays for "Mutant Cola" and "Memory Cola". ● Corrected "Emerald Waters" recipe icon. ● Eliminated extra 5 ice cubes from ice makers. ● Prevented Day 1 ice cola orders in Level 5-4. ● Level 6-4 layout tweaked; Level 1-4 UI fixes for "Light Orange Juice". ● Improved dine-in table responsiveness. ● Synced steamer temperature displays (60°C bug). ● Enabled green bill acquisition when cup coins exceed 6 digits. ● Fixed missing liquid display when pouring from tea containers in multiplayer. ● Corrected recipe icon configurations. ● Repaired texture errors and minor asset misalignments. ● Enabled interactions between cans/ingredient boxes/cabinets. ● Fixed persistent cheese display after cutting on boards. ● Enabled order taking/serving for secondary clients in dine-in mode. ● Dynamic value display for "Work Name Tag" based on player count. ● Resolved dual menu popup when pressing ESC at level select.
Source
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