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Steam News20 May 20251y ago

0.7.493 Update - Fix stuttering bug

After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.

In this update2

Full notes

Full Feed the Cups update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition4 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
changedAfter upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.
changedTo address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.
fixed‌Optimizations for GODOT Stuttering Issues:‌Reduced fixed physics iterations per frame to lower computational overhead.
added‌Optimizations for GODOT Stuttering Issues:‌Experimentally enabled ‌[Physics Jitter Fix]‌ and ‌[Physics Interpolation]‌ features (unknown long-term stability risks).
fixed‌Optimizations for GODOT Stuttering Issues:‌Fixed severe frame drops when using a controller alongside keyboard input.
changed‌Optimizations for GODOT Stuttering Issues:‌Modified character types experimentally to reduce physics-related resource consumption.
After upgrading Godot from version3.53.6After upgrading Godot from version increased, buff

Feed the Cups changes

changedAfter upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.
changedTo address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.
fixedReduced fixed physics iterations per frame to lower computational overhead.
addedExperimentally enabled ‌[Physics Jitter Fix]‌ and ‌[Physics Interpolation]‌ features (unknown long-term stability risks).
fixedFixed severe frame drops when using a controller alongside keyboard input.

After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.

To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.

‌Optimizations for GODOT Stuttering Issues:‌

  • Reduced fixed physics iterations per frame to lower computational overhead.

  • Experimentally enabled ‌[Physics Jitter Fix]‌ and ‌[Physics Interpolation]‌ features (unknown long-term stability risks).

  • Fixed severe frame drops when using a controller alongside keyboard input.

  • Modified character types experimentally to reduce physics-related resource consumption.

‌Other Updates:‌

  • Adjusted parameters (e.g., bear projectile mechanics) due to reduced physics iterations.

  • Fixed inability to throw boxes when the bear character is stationary.

  • Resolved text display issue ({Lux}) in the tutorial section.

  • Fixed incorrect order interface images.

Source

Steam News / 20 May 2025

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