After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.
In this update2
Full notes
Full Feed the Cups update
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What changed
5 fixes1 addition4 changes0 removals
Gameplay
Performance
Fixes
UI and audio
changedAfter upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.
changedTo address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.
fixedOptimizations for GODOT Stuttering Issues:Reduced fixed physics iterations per frame to lower computational overhead.
addedOptimizations for GODOT Stuttering Issues:Experimentally enabled [Physics Jitter Fix] and [Physics Interpolation] features (unknown long-term stability risks).
fixedOptimizations for GODOT Stuttering Issues:Fixed severe frame drops when using a controller alongside keyboard input.
changedOptimizations for GODOT Stuttering Issues:Modified character types experimentally to reduce physics-related resource consumption.
After upgrading Godot from version3.5→3.6↑After upgrading Godot from version increased, buff
Feed the Cups changes
changedAfter upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.
changedTo address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.
fixedReduced fixed physics iterations per frame to lower computational overhead.
addedExperimentally enabled [Physics Jitter Fix] and [Physics Interpolation] features (unknown long-term stability risks).
fixedFixed severe frame drops when using a controller alongside keyboard input.
After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.
To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.
Optimizations for GODOT Stuttering Issues:
Reduced fixed physics iterations per frame to lower computational overhead.
Experimentally enabled [Physics Jitter Fix] and [Physics Interpolation] features (unknown long-term stability risks).
Fixed severe frame drops when using a controller alongside keyboard input.
Modified character types experimentally to reduce physics-related resource consumption.
Other Updates:
Adjusted parameters (e.g., bear projectile mechanics) due to reduced physics iterations.
Fixed inability to throw boxes when the bear character is stationary.
Resolved text display issue ({Lux}) in the tutorial section.