In this update5
Full notes
Full Feed the Cannibals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Feed the Cannibals changes
A massive update has just dropped for Feed the Cannibals! This patch focuses on improving gameplay clarity, boosting horror atmosphere, fixing long-standing issues, and adding new quality-of-life features.
Thank you for all your feedback β it directly shaped this update.
π₯ Key Improvements & New Features
Added interactive button hints to make interactions clearer.
Added new camera highlights on every button to show your current location.
Added a new power icon on camera footage for easy access to remaining power.
Enemy movement now causes a screen glitch as a warning hint.
Blackout made more intense to improve overall horror atmosphere.
Added extra forest ambient sounds to enhance tension.
Omen (Crow) jump scare sound improved.
Added new waypoint for the well area.
Added new sign to better locate Food.
Added new menu on Pause showing all game controls.
Added live animated main menu.
Added FNaF-themed easter egg.
π Gameplay Adjustments
Flashlight (in footage) reach & power tweaked to improve visibility.
Fuel can spawn location updated for better balance.
π Major Bug Fixes
Fixed issue where sound UI did not update when enemy moved.
Fixed issue where camera stayed active on the pause menu.
Fixed issue where current day was not displayed at game start.
Fixed mouse pointer not appearing after jumpscare.
Fixed mouse pointer not hiding when Night 2 and Night 3 start.
Fixed Camera 13 & Camera 14 naming issue.
Fixed text UI on computer panel.
Bull enemy in cemetery area fixed.
Rabbit enemy in construction area fixed.
This update makes the experience smoother, scarier, and more polished across the board.
Thank you for playing β and please keep the feedback coming. The forest watchesβ¦ π²π¦π©Έ
Source
Changelog.gg summarizes and formats this update. How we read updates.
