Full notes
Full FEED MY MECH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
Intro
Hello everyone! I have been super happy to see the response to the game so far, I am glad everyone is enjoying it! Thank you for giving feedback in the community hub and reviews, it really helps me make the game a lot better (and fix bugs I tend to miss). Here's what this update changes:
New Stuff
Added a map for the final area of the game and adjusted the environment to have a section of higher ground. This should help with fending off against the Spider.
Added a prompt to one of the endings giving the player a clearer guide on what to do.
Balance
The Spider has been made slightly slower to allow for easier traversal around it.
Reduced concurrent Infected Mech count in the last area from 2 -> 1 and increased time between enemy spawns on every map.
Fixes
Changed dialogue and report paper surrounding a certain late game enemy to follow more with the enemies behaviour. Giving a much clearer strategy.
Stopped elevator shafts from not locking the player into them causing the player to fall out of the map.
Source
Changelog.gg summarizes and formats this update. How we read updates.
