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Steam News1 December 20257mo ago

Update 1.1.0 | Patch Notes

Intro Hello everyone! I have been super happy to see the response to the game so far, I am glad everyone is enjoying it!

Full notes

Full FEED MY MECH update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Maps
  • Gameplay
  • Balance
addedNew StuffAdded a map for the final area of the game and adjusted the environment to have a section of higher ground. This should help with fending off against the Spider.
addedNew StuffAdded a prompt to one of the endings giving the player a clearer guide on what to do.
changedBalanceThe Spider has been made slightly slower to allow for easier traversal around it.
changedBalanceReduced concurrent Infected Mech count in the last area from 2 -> 1 and increased time between enemy spawns on every map.
changedFixesChanged dialogue and report paper surrounding a certain late game enemy to follow more with the enemies behaviour. Giving a much clearer strategy.
fixedFixesStopped elevator shafts from not locking the player into them causing the player to fall out of the map.
concurrent Infected Mech count in the last area21concurrent Infected Mech count in the last area decreased, nerf

Intro

Hello everyone! I have been super happy to see the response to the game so far, I am glad everyone is enjoying it! Thank you for giving feedback in the community hub and reviews, it really helps me make the game a lot better (and fix bugs I tend to miss). Here's what this update changes:

New Stuff

  • Added a map for the final area of the game and adjusted the environment to have a section of higher ground. This should help with fending off against the Spider.

  • Added a prompt to one of the endings giving the player a clearer guide on what to do.

Balance

  • The Spider has been made slightly slower to allow for easier traversal around it.

  • Reduced concurrent Infected Mech count in the last area from 2 -> 1 and increased time between enemy spawns on every map.

Fixes

  • Changed dialogue and report paper surrounding a certain late game enemy to follow more with the enemies behaviour. Giving a much clearer strategy.

  • Stopped elevator shafts from not locking the player into them causing the player to fall out of the map.

Source

Steam News / 1 December 2025

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