What changed
1 fix3 additions2 changes0 removals
addedFinally, the combat update you've been waiting for. This is phase 1 in combat improvements and I hope you enjoy it. Each weapon "class" now has its own secondary attack! Short swords stab, bigger swords do a power attack, and spears do a quick swing attack (it's very fun, I love the spears). You can also do a dodge roll. You can perform the roll at any time. It will even interrupt your attack animation, which is really nice for slower weapons when you've made a timing mistake.
changedRelease NotesImplemented secondary weapon attacks
addedRelease NotesAdded a 'controls' window that pops up your first time playing and can also be accessed from the settings window
changedRelease NotesMoved around some keys and locked doors in crypt level 2 to fix some issues using running out of keys
addedRelease NotesAdded a shopkeeper that sells crypt keys just in case you experienced the issue of running out of keys. He also sells potions and recall scrolls at a markup. This is likely to be a temporary shopkeep
fixedRelease NotesFixed stairway keys names and descriptions
Feeble Origins: Path of a Hero changes
addedFinally, the combat update you've been waiting for. This is phase 1 in combat improvements and I hope you enjoy it. Each weapon "class" now has its own secondary attack! Short swords stab, bigger swords do a power attack, and spears do a quick swing attack (it's very fun, I love the spears). You can also do a dodge roll. You can perform the roll at any time. It will even interrupt your attack animation, which is really nice for slower weapons when you've made a timing mistake.
changedImplemented secondary weapon attacks
addedAdded a 'controls' window that pops up your first time playing and can also be accessed from the settings window
changedMoved around some keys and locked doors in crypt level 2 to fix some issues using running out of keys
addedAdded a shopkeeper that sells crypt keys just in case you experienced the issue of running out of keys. He also sells potions and recall scrolls at a markup. This is likely to be a temporary shopkeep
Finally, the combat update you've been waiting for. This is phase 1 in combat improvements and I hope you enjoy it. Each weapon "class" now has its own secondary attack! Short swords stab, bigger swords do a power attack, and spears do a quick swing attack (it's very fun, I love the spears). You can also do a dodge roll. You can perform the roll at any time. It will even interrupt your attack animation, which is really nice for slower weapons when you've made a timing mistake.
Release Notes
Implemented secondary weapon attacks
Implemented a dodge/roll mechanic
Added a 'controls' window that pops up your first time playing and can also be accessed from the settings window
Moved around some keys and locked doors in crypt level 2 to fix some issues using running out of keys
Added a shopkeeper that sells crypt keys just in case you experienced the issue of running out of keys. He also sells potions and recall scrolls at a markup. This is likely to be a temporary shopkeep
Fixed stairway keys names and descriptions