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Steam News5 June 20197y ago

Update 7 Available Now!

Finally, the combat update you've been waiting for. This is phase 1 in combat improvements and I hope you enjoy it. Each weapon "class" now has its own secondary attack!

Full notes

Full Feeble Origins: Path of a Hero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Store
  • Fixes
addedFinally, the combat update you've been waiting for. This is phase 1 in combat improvements and I hope you enjoy it. Each weapon "class" now has its own secondary attack! Short swords stab, bigger swords do a power attack, and spears do a quick swing attack (it's very fun, I love the spears). You can also do a dodge roll. You can perform the roll at any time. It will even interrupt your attack animation, which is really nice for slower weapons when you've made a timing mistake.
changedRelease NotesImplemented secondary weapon attacks
addedRelease NotesAdded a 'controls' window that pops up your first time playing and can also be accessed from the settings window
changedRelease NotesMoved around some keys and locked doors in crypt level 2 to fix some issues using running out of keys
addedRelease NotesAdded a shopkeeper that sells crypt keys just in case you experienced the issue of running out of keys. He also sells potions and recall scrolls at a markup. This is likely to be a temporary shopkeep
fixedRelease NotesFixed stairway keys names and descriptions

Feeble Origins: Path of a Hero changes

addedFinally, the combat update you've been waiting for. This is phase 1 in combat improvements and I hope you enjoy it. Each weapon "class" now has its own secondary attack! Short swords stab, bigger swords do a power attack, and spears do a quick swing attack (it's very fun, I love the spears). You can also do a dodge roll. You can perform the roll at any time. It will even interrupt your attack animation, which is really nice for slower weapons when you've made a timing mistake.
changedImplemented secondary weapon attacks
addedAdded a 'controls' window that pops up your first time playing and can also be accessed from the settings window
changedMoved around some keys and locked doors in crypt level 2 to fix some issues using running out of keys
addedAdded a shopkeeper that sells crypt keys just in case you experienced the issue of running out of keys. He also sells potions and recall scrolls at a markup. This is likely to be a temporary shopkeep

Finally, the combat update you've been waiting for. This is phase 1 in combat improvements and I hope you enjoy it. Each weapon "class" now has its own secondary attack! Short swords stab, bigger swords do a power attack, and spears do a quick swing attack (it's very fun, I love the spears). You can also do a dodge roll. You can perform the roll at any time. It will even interrupt your attack animation, which is really nice for slower weapons when you've made a timing mistake.

Release Notes

  • Implemented secondary weapon attacks

  • Implemented a dodge/roll mechanic

  • Added a 'controls' window that pops up your first time playing and can also be accessed from the settings window

  • Moved around some keys and locked doors in crypt level 2 to fix some issues using running out of keys

  • Added a shopkeeper that sells crypt keys just in case you experienced the issue of running out of keys. He also sells potions and recall scrolls at a markup. This is likely to be a temporary shopkeep

  • Fixed stairway keys names and descriptions

Source

Steam News / 5 June 2019

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