What changed
0 fixes3 additions4 changes0 removals
- Store
- Maps
- Balance
- Gameplay
- UI and audio
changedIt's been a few weeks since my last post, so I just wanted to let you all know how the next update is coming along. There are some big changes in store and I'm sure you're going to love them. I've been waiting to push up the update because I wanted you to have some more content, like the second floor of the crypt or the next outside area, but I think I'm just going to hold off on those and make this update all about the features I've already got mostly working.
changedIn-game MapsI've hand-drawn some maps that are available while in the outside levels. There will not be maps for the small caves, and the crypt will require you to find the map before you can use it. Maps will not display where you are in the level, but should give you a sense of what you have and haven't explored.
addedNew ArmorChainmail and Platemail armor have been added. These armors effect your movement and attack speed. Not by too much, but by enough to get you thinking about whether it fits your playstyle, like being a tank. More options for armor will be coming soon that will make using light armor more desirable, and heavy armor not so expensive.
changedShort SpearsThey are fun and significantly change up your strategy during combat. More weapon types will be coming soon, like hammers, polearms, two-handed swords/axes, and possibly even a flail. Other Changes Include:
addedShort SpearsNew and improved main menu experience
changedShort SpearsImproved lighting and some graphics
Feeble Origins: Path of a Hero changes
changedIt's been a few weeks since my last post, so I just wanted to let you all know how the next update is coming along. There are some big changes in store and I'm sure you're going to love them. I've been waiting to push up the update because I wanted you to have some more content, like the second floor of the crypt or the next outside area, but I think I'm just going to hold off on those and make this update all about the features I've already got mostly working.
changedI've hand-drawn some maps that are available while in the outside levels. There will not be maps for the small caves, and the crypt will require you to find the map before you can use it. Maps will not display where you are in the level, but should give you a sense of what you have and haven't explored.
addedChainmail and Platemail armor have been added. These armors effect your movement and attack speed. Not by too much, but by enough to get you thinking about whether it fits your playstyle, like being a tank. More options for armor will be coming soon that will make using light armor more desirable, and heavy armor not so expensive.
changedThey are fun and significantly change up your strategy during combat. More weapon types will be coming soon, like hammers, polearms, two-handed swords/axes, and possibly even a flail. Other Changes Include:
addedNew and improved main menu experience
It's been a few weeks since my last post, so I just wanted to let you all know how the next update is coming along. There are some big changes in store and I'm sure you're going to love them. I've been waiting to push up the update because I wanted you to have some more content, like the second floor of the crypt or the next outside area, but I think I'm just going to hold off on those and make this update all about the features I've already got mostly working.
In-game Maps
I've hand-drawn some maps that are available while in the outside levels. There will not be maps for the small caves, and the crypt will require you to find the map before you can use it. Maps will not display where you are in the level, but should give you a sense of what you have and haven't explored.
New Armor
Chainmail and Platemail armor have been added. These armors effect your movement and attack speed. Not by too much, but by enough to get you thinking about whether it fits your playstyle, like being a tank. More options for armor will be coming soon that will make using light armor more desirable, and heavy armor not so expensive.
Short Spears
They are fun and significantly change up your strategy during combat. More weapon types will be coming soon, like hammers, polearms, two-handed swords/axes, and possibly even a flail. Other Changes Include:
New and improved main menu experience
Improved lighting and some graphics
New HUD artwork
Some bug fixes, like blacksmith discount not applying properly