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Steam News19 May 20242y ago

Board Game mode Coming Soon!

Hello everyone, We are continuing to work diligently on our Board Game mode. We're exploring various game mechanics to create a mode that perfectly suits the characters of our little chicks.

In this update1

Full notes

Full Feather Party update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

5 fixes3 additions11 changes1 removal
  • UI and audio
  • Events
  • Security
  • Gameplay
  • Balance
  • Fixes
addedAlongside these efforts, this update focuses primarily on addressing your requests . Let’s dive into the details:Player Kicking: One of the most requested features was the player-kicking system. Yes, you can now kick players who enter your room without permission or who do not follow the rules you set for your lobby. The lobby owner can now kick other chicks from the room before starting the game, while on the lobby island. Access this new panel, which allows you to kick unwanted chicks, via the "Manage" button in the pause menu.
addedAlongside these efforts, this update focuses primarily on addressing your requests . Let’s dive into the details:New Scoring System: Players who prefer to play Feather Party with 3 or 4 players instead of the maximum number requested a change to the current scoring system. We've added a new scoring system for them. With this system, you can now toggle Ranking Rewards on and off. If the lobby owner turns off the ranking rewards, no points are awarded to the 2nd and 3rd players at the end of the game, making the competition fairer in smaller groups.
fixedAlongside these efforts, this update focuses primarily on addressing your requests . Let’s dive into the details:Falling Blocks Bug Fix: Mischievous chicks found a bug in the Falling Blocks game where they could jump onto the water and then fly sideways to a surface inside, causing them to hang in the air. This exploit, which many players reported and we noticed, leading to unfair scoring, has now been fixed.
changedAlongside these efforts, this update focuses primarily on addressing your requests . Let’s dive into the details:Lobby Owner Leaving the Game: We received numerous complaints about situations where the lobby owner left the game before it ended. We understand how frustrating this can be. We are working on a feature that transfers lobby ownership to another player in the lobby and allows the game to continue from where it left off. However, this will take some time to complete. For now, we have made a small improvement: when the lobby owner leaves, the end-game screen will now appear, showing the score distribution and details of the games played up to that point to all players before the game closes.
removedAlongside these efforts, this update focuses primarily on addressing your requests . Let’s dive into the details:Game Durations Shortened: Many of our players reported that the durations of our mini-games were too long. We reviewed the durations and scoring of all our games in detail. We have reduced the durations of many mini-games as follows. Additionally, in Ice Hockey, we no longer have a goal limit. The match continues until the end of the game time.
changedAlongside these efforts, this update focuses primarily on addressing your requests . Let’s dive into the details:Balloon Rush: Game duration reduced from 150 seconds to 120 seconds.
Balloon Rush: Game duration150seconds120secondsBalloon Rush: Game duration decreased, nerfCount Master: Game duration150seconds120secondsCount Master: Game duration decreased, nerfFeather Catch: Game duration120seconds90secondsFeather Catch: Game duration decreased, nerfIce Hockey: Game duration240seconds150secondsIce Hockey: Game duration decreased, nerf

Feather Party changes

addedPlayer Kicking: One of the most requested features was the player-kicking system. Yes, you can now kick players who enter your room without permission or who do not follow the rules you set for your lobby. The lobby owner can now kick other chicks from the room before starting the game, while on the lobby island. Access this new panel, which allows you to kick unwanted chicks, via the "Manage" button in the pause menu.
addedNew Scoring System: Players who prefer to play Feather Party with 3 or 4 players instead of the maximum number requested a change to the current scoring system. We've added a new scoring system for them. With this system, you can now toggle Ranking Rewards on and off. If the lobby owner turns off the ranking rewards, no points are awarded to the 2nd and 3rd players at the end of the game, making the competition fairer in smaller groups.
fixedFalling Blocks Bug Fix: Mischievous chicks found a bug in the Falling Blocks game where they could jump onto the water and then fly sideways to a surface inside, causing them to hang in the air. This exploit, which many players reported and we noticed, leading to unfair scoring, has now been fixed.
changedLobby Owner Leaving the Game: We received numerous complaints about situations where the lobby owner left the game before it ended. We understand how frustrating this can be. We are working on a feature that transfers lobby ownership to another player in the lobby and allows the game to continue from where it left off. However, this will take some time to complete. For now, we have made a small improvement: when the lobby owner leaves, the end-game screen will now appear, showing the score distribution and details of the games played up to that point to all players before the game closes.
removedGame Durations Shortened: Many of our players reported that the durations of our mini-games were too long. We reviewed the durations and scoring of all our games in detail. We have reduced the durations of many mini-games as follows. Additionally, in Ice Hockey, we no longer have a goal limit. The match continues until the end of the game time.

We are continuing to work diligently on our Board Game mode. We're exploring various game mechanics to create a mode that perfectly suits the characters of our little chicks.

Steam post image

Alongside these efforts, this update focuses primarily on addressing your requests. Let’s dive into the details:

Player Kicking: One of the most requested features was the player-kicking system. Yes, you can now kick players who enter your room without permission or who do not follow the rules you set for your lobby. The lobby owner can now kick other chicks from the room before starting the game, while on the lobby island. Access this new panel, which allows you to kick unwanted chicks, via the "Manage" button in the pause menu.

New Scoring System: Players who prefer to play Feather Party with 3 or 4 players instead of the maximum number requested a change to the current scoring system. We've added a new scoring system for them. With this system, you can now toggle Ranking Rewards on and off. If the lobby owner turns off the ranking rewards, no points are awarded to the 2nd and 3rd players at the end of the game, making the competition fairer in smaller groups.

Falling Blocks Bug Fix: Mischievous chicks found a bug in the Falling Blocks game where they could jump onto the water and then fly sideways to a surface inside, causing them to hang in the air. This exploit, which many players reported and we noticed, leading to unfair scoring, has now been fixed.

Lobby Owner Leaving the Game

We received numerous complaints about situations where the lobby owner left the game before it ended. We understand how frustrating this can be. We are working on a feature that transfers lobby ownership to another player in the lobby and allows the game to continue from where it left off. However, this will take some time to complete.

For now, we have made a small improvement

when the lobby owner leaves, the end-game screen will now appear, showing the score distribution and details of the games played up to that point to all players before the game closes.

Quick Play Mode is Back: We have reopened our Quick Play mode, which we had to close for a while due to a bug.

Game Durations Shortened: Many of our players reported that the durations of our mini-games were too long. We reviewed the durations and scoring of all our games in detail. We have reduced the durations of many mini-games as follows. Additionally, in Ice Hockey, we no longer have a goal limit. The match continues until the end of the game time.

  • Balloon RushGame duration reduced from 150 seconds to 120 seconds.
  • Count MasterGame duration reduced from 150 seconds to 120 seconds.
  • Feather CatchGame duration reduced from 120 seconds to 90 seconds.
  • Ice HockeyGame duration reduced from 240 seconds to 150 seconds. The end condition changed from a 3-goal limit to the maximum goals scored within the time limit.
  • Mini FootballGame duration reduced from 240 seconds to 150 seconds.
  • Mini GolfGame duration reduced from 240 seconds to 210 seconds.
  • SpotlightGame duration reduced from 120 seconds to 90 seconds.
  • Tile TakeoverGame duration reduced from 120 seconds to 105 seconds.

Steam post image

In addition, we also made several improvements and bug fixes. Let’s quickly list them below:

  • Key bindings for Scoreboard, Quick Chat, and Change List Size actions have been added to the settings. You can now assign them to different keys as you wish.

  • The mandatory start countdown timer has been placed within the "Waiting for Players..." notification.

  • In the Mini-Football game, the field has been enlarged, goals have been moved outside the field, and balancing has been done.

  • Fixed an issue where Vertical Synchronization was not applied after resetting settings.

  • Fixed an issue where players got stuck on the lobby creation screen after being disconnected from a room.

  • Fixed a visual bug where leaderboard screens overlapped on the lobby island.

  • Fixed an issue where sound levels were incorrect after scene transitions.

Source

Steam News / 19 May 2024

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