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Steam News27 April 20242y ago

Release Notes v.0.0.10.2

As we are very close to releasing Feather Party in early access, we continue to add new features to the game.

Full notes

Full Feather Party update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions4 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Store
  • Fixes
addedAs we are very close to releasing Feather Party in early access, we continue to add new features to the game. Let's summarize them briefly:
addedFor players who don't want to quickly move on to the next game between mini-games, we've added a Ready mode . When you set up the game by turning this mode on, you can't move on to the next game until half of the people in the lobby say ready. In this way, you can take as much break as you want between games.
addedA new level system has been added to the game. At the end of each game we play, we earn an experience point according to our stats in the game.
addedWe want to be able to include players who fall too far behind in the game in the points when they earn points again. For this reason, we have added a mechanic that can give a point bonus to those who are lower in the ranking in the game for a comeback .
addedMany new faces have been added to the game, from extremely cute to very angry , from a little crazy to tearful faces.
addedRollerball has improved controls and added collision effects.

Feather Party changes

addedAs we are very close to releasing Feather Party in early access, we continue to add new features to the game. Let's summarize them briefly:
addedFor players who don't want to quickly move on to the next game between mini-games, we've added a Ready mode . When you set up the game by turning this mode on, you can't move on to the next game until half of the people in the lobby say ready. In this way, you can take as much break as you want between games.
addedA new level system has been added to the game. At the end of each game we play, we earn an experience point according to our stats in the game.
addedWe want to be able to include players who fall too far behind in the game in the points when they earn points again. For this reason, we have added a mechanic that can give a point bonus to those who are lower in the ranking in the game for a comeback .
addedMany new faces have been added to the game, from extremely cute to very angry , from a little crazy to tearful faces.

As we are very close to releasing Feather Party in early access, we continue to add new features to the game. Let's summarize them briefly:

  • For players who don't want to quickly move on to the next game between mini-games, we've added a Ready mode. When you set up the game by turning this mode on, you can't move on to the next game until half of the people in the lobby say ready. In this way, you can take as much break as you want between games.

  • A new level system has been added to the game. At the end of each game we play, we earn an experience point according to our stats in the game.

  • We want to be able to include players who fall too far behind in the game in the points when they earn points again. For this reason, we have added a mechanic that can give a point bonus to those who are lower in the ranking in the game for a comeback.

  • Many new faces have been added to the game, from extremely cute to very angry, from a little crazy to tearful faces.

  • The visual theme of the Mini Golf game has been completely revamped.

  • Rollerball has improved controls and added collision effects.

  • Improved visuals in Mine Sweeper.

Steam post image

Many improvements have also been made with this update. Let's list them now:

  • Design changes have been made to the Speedrun section and dock area on Lobby Island.

  • The end of the map ranking system has been revamped.

  • The interface of the Lobby Settings panel has been revamped.

  • Added a frame for the Level bar that shows the cosmetic item that will be unlocked when leveling up.

  • Added arena shrinking over time in Ball Fight.

  • Made visual adjustments to Shaky Tiles.

  • Loading screen transition time has been shortened by over 50%.

And of course, we continued to fix many bugs, the most important of which you can see below:

  • Fixed incorrect teleporting back to the lobby, stuck loading screen, and camera opening incorrectly.

  • Fixed an issue where the game would start twice as a result of a delayed load when transitioning into the game.

  • Fixed an issue where other players would not appear after a delayed load when transitioning into the game.

  • Fixed an issue where the character would spawn with a delay.

  • Fixed an issue where the score frame would not appear due to the Return Score.

  • Fixed an issue where the character could move at the end of the game in Ball Fight.

  • Fixed a bug that would lock the loading screen if a player exits during scene changes.

Source

Steam News / 27 April 2024

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