HomeGamesUpdatesPricingMethodology
Steam News18 January 20197y ago

Fear the Night Patch 28.53732

Greetings Survivors, We have delayed the patch that was supposed to go live on January 17 10:00 pm PST to January 22 10:00 pm PST due to game-breaking bugs we discovered.

Full notes

Full Fear the Night - 恐惧之夜 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Survivors, We have delayed the patch that was supposed to go live on January 17 10:00 pm PST to January 22 10:00 pm PST due to game-breaking bugs we discovered. Below you can check the complete list of changes: Changes ● Characters offline: when characters are offline, they will no longer be in unconscious states remaining in the servers. Offline characters will be in invisible to other online characters, while the data is saved in the server for you to retrieve next time your log in. ● Location of your hacked UA robots will be displayed on the Map. Fixes ● Fixed some glitching issues and terrain getting players stuck for the Water Treatment Plant and the Gas Station. ● Fixed an issue where when the amount of placed structures for a single shelter or POI exceeds 500, client might be disconnected to server. ● Fixed an issue where the item sorting in the workbenches is incorrect. ● Fixed an issue where Gas Motor and Compressor Parts do not salvage into the right items as indicated. Their salvaging time is also reduced. ● Fixed an issue where the button for Map is bound to M and any other rebound buttons for it are invalid. ● Fixed an issue where Buff icons on HUD do not disappear after the Buff is interrupted. ● Fixed an issue where players are unable to retrieve the backpack if their characters die on the slopelike terrains. ● Fixed an issue where some zombies are invincible and immobile. ● Fix bug that may stuck in the large shelter when fast travel.

What changed

1 fix0 additions0 changes0 removals
  • Server
fixedGreetings Survivors, We have delayed the patch that was supposed to go live on January 17 10:00 pm PST to January 22 10:00 pm PST due to game-breaking bugs we discovered. Below you can check the complete list of changes: Changes ● Characters offline: when characters are offline, they will no longer be in unconscious states remaining in the servers. Offline characters will be in invisible to other online characters, while the data is saved in the server for you to retrieve next time your log in. ● Location of your hacked UA robots will be displayed on the Map. Fixes ● Fixed some glitching issues and terrain getting players stuck for the Water Treatment Plant and the Gas Station. ● Fixed an issue where when the amount of placed structures for a single shelter or POI exceeds 500, client might be disconnected to server. ● Fixed an issue where the item sorting in the workbenches is incorrect. ● Fixed an issue where Gas Motor and Compressor Parts do not salvage into the right items as indicated. Their salvaging time is also reduced. ● Fixed an issue where the button for Map is bound to M and any other rebound buttons for it are invalid. ● Fixed an issue where Buff icons on HUD do not disappear after the Buff is interrupted. ● Fixed an issue where players are unable to retrieve the backpack if their characters die on the slopelike terrains. ● Fixed an issue where some zombies are invincible and immobile. ● Fix bug that may stuck in the large shelter when fast travel.

Fear the Night - 恐惧之夜 changes

fixedGreetings Survivors, We have delayed the patch that was supposed to go live on January 17 10:00 pm PST to January 22 10:00 pm PST due to game-breaking bugs we discovered. Below you can check the complete list of changes: Changes ● Characters offline: when characters are offline, they will no longer be in unconscious states remaining in the servers. Offline characters will be in invisible to other online characters, while the data is saved in the server for you to retrieve next time your log in. ● Location of your hacked UA robots will be displayed on the Map. Fixes ● Fixed some glitching issues and terrain getting players stuck for the Water Treatment Plant and the Gas Station. ● Fixed an issue where when the amount of placed structures for a single shelter or POI exceeds 500, client might be disconnected to server. ● Fixed an issue where the item sorting in the workbenches is incorrect. ● Fixed an issue where Gas Motor and Compressor Parts do not salvage into the right items as indicated. Their salvaging time is also reduced. ● Fixed an issue where the button for Map is bound to M and any other rebound buttons for it are invalid. ● Fixed an issue where Buff icons on HUD do not disappear after the Buff is interrupted. ● Fixed an issue where players are unable to retrieve the backpack if their characters die on the slopelike terrains. ● Fixed an issue where some zombies are invincible and immobile. ● Fix bug that may stuck in the large shelter when fast travel.

Source

Steam News / 18 January 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.