Full notes
Full FEAR OF FAITH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
- Security
FEAR OF FAITH changes
We are still fixing critical crashes during gameplay - if you have any info, please let us know in Discord: https://discord.gg/Cym8dcfVB4
Also, we are working on improving doors logic. Doors opens on ~90 degree, that can confuse players first time. We will adjust it to ~180 degree and see what happens.
(All fixes since 24.02)
Settings:
Added an inverted mouse feature (upside-down)
Added a mouse sensitivity setting.
We're also working on improving the UX in the settings menu. Currently, all input and sound settings apply immediately. In the next patch, we’ll try to add Motion Blur and DLSS options.
Gameplay Adjustments
Fear trigger radius is decreased, but range is increased—now you can trigger fear from a greater distance, but only if you're looking directly at the object. This prevents unintended fear triggers from corners
Monsters will no longer spawn in vents if a player is too close
Ghoul Transformation time is increased
Nerfed rats (again) – they now have a much smaller trigger and de-aggro radius
Light alcohol and elixirs now correctly reduce fear
Level Design Changes
Starting location redesign – many players were skipping the quest board, so we've adjusted the level design to make it more noticeable
Added two lore notes in the hub to explain objectives and how to deal with monsters
Added nav mesh in the hub
Fixed empty rooms loading
Fixed tutorial empty chests (Empire is not that greedy)
Added spawning items in locked chests
Fixed client-side spawns for light and vents
Fixed spawning ghoul in the vent during the tutorial
Fixed parkour spots in the big storage room
Fixes & Improvements
Fixed quests on the client side (now you can open them correctly)
Fixed multiple object collisions
Fixed gaps in the location after the elevator
Fixed Chopper corpse
Fixed Chopper animations and sounds during roaming to prevent random fast deaths
Fixed Ghoul attacking planks logic
Fixed monsters' sound effects after death
Fixed sell price on rare alcohol
Fixed tutorial cutscene
Fixed light bugs with labels on bottles
Fixed flashlight charge animation blending
Fixed FEAR BREAKER VFX in the tutorial
Fixed FEAR BREAKER damage on players
Fixed death in the hub before the game starts—it will no longer count as an actual death (prevents false game endings)
Fixed critical crash for spectators
Fixed spectators joining mid-game—now they see the bunker correctly
Fixed invisible walls in some corridors
Fixed infinite money exploit when selling gifts and store items (EMPIRE is not that generous)
Fixed typos in hints and quests
Other
NotSoSecret.rar was removed from game folder (anyone who says it's there will be considered a heretic)
Source
Changelog.gg summarizes and formats this update. How we read updates.
