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Steam News31 August 20205y ago

Fear & Hunger - Version 1.4.0 Update!

List of general updates: - Fixes and tweaks - Torch/Darkness mechanic - Terror & Starvation mode - Added Sanity mechanics and scenes - Miasma nerf/new mechanic - small events with Embryo and Harvestman Updates exclusive

Full notes

Full Fear & Hunger update

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What changed

0 fixes6 additions1 change0 removals
  • Events
  • Gameplay
  • Performance
addedList of general updates: - Fixes and tweaks - Torch/Darkness mechanic - Terror & Starvation mode - Added Sanity mechanics and scenes - Miasma nerf/new mechanic - small events with Embryo and Harvestman
addedUpdates exclusive to Terror & Starvation mode: - The extra boss of the void is now Terror & Starvation only - lots of little bullshit - small events with Crow Mauler and Black Witch - 2 new enemies (variations of existing ones - kinda) - tougher enemies and harder to run away - inclusion of rotten food
addedThe biggest update is the torch system. It doesn't have a big impact to the normal mode (Fear & Hunger mode), but the update also introduces a new difficulty mode (Terror & Starvation) where you cannot see much without a torch. This introduces a new level of resource management to the game, where you sometimes have to sacrifice much needed cloth fragments for light. In my opinion it makes the game more interesting. Of course if you felt the game was stressful enough as it was, the previous mode is still available. No worries there.
addedWith the torch mechanic making things a bit more difficult, I decided to go all in with the new difficulty mode and added lots of small bullshit every here and there. They've been scattered around the dungeons from level 1 all the way to the ancient city. I'm afraid very few of the new features make things easier for you :-/
addedAlong with the new torch mechanic, the fear mechanic has seen some fleshing out. Now if your party members are low(-ish) on Mind they might in certain places drop out of the party. You and your party members can try to persuade them to continue, but at some point they will give in to the darkness if things continue the same.
changedThere is a Miasma event similar to the fear mechanic too which has different outcomes with different characters.

Fear & Hunger changes

addedList of general updates: - Fixes and tweaks - Torch/Darkness mechanic - Terror & Starvation mode - Added Sanity mechanics and scenes - Miasma nerf/new mechanic - small events with Embryo and Harvestman
addedUpdates exclusive to Terror & Starvation mode: - The extra boss of the void is now Terror & Starvation only - lots of little bullshit - small events with Crow Mauler and Black Witch - 2 new enemies (variations of existing ones - kinda) - tougher enemies and harder to run away - inclusion of rotten food
addedThe biggest update is the torch system. It doesn't have a big impact to the normal mode (Fear & Hunger mode), but the update also introduces a new difficulty mode (Terror & Starvation) where you cannot see much without a torch. This introduces a new level of resource management to the game, where you sometimes have to sacrifice much needed cloth fragments for light. In my opinion it makes the game more interesting. Of course if you felt the game was stressful enough as it was, the previous mode is still available. No worries there.
addedWith the torch mechanic making things a bit more difficult, I decided to go all in with the new difficulty mode and added lots of small bullshit every here and there. They've been scattered around the dungeons from level 1 all the way to the ancient city. I'm afraid very few of the new features make things easier for you :-/
addedAlong with the new torch mechanic, the fear mechanic has seen some fleshing out. Now if your party members are low(-ish) on Mind they might in certain places drop out of the party. You and your party members can try to persuade them to continue, but at some point they will give in to the darkness if things continue the same.

List of general updates:

  • Fixes and tweaks
  • Torch/Darkness mechanic
  • Terror & Starvation mode
  • Added Sanity mechanics and scenes
  • Miasma nerf/new mechanic
  • small events with Embryo and Harvestman

Updates exclusive to Terror & Starvation mode: - The extra boss of the void is now Terror & Starvation only - lots of little bullshit - small events with Crow Mauler and Black Witch - 2 new enemies (variations of existing ones - kinda) - tougher enemies and harder to run away - inclusion of rotten food

The biggest update is the torch system. It doesn't have a big impact to the normal mode (Fear & Hunger mode), but the update also introduces a new difficulty mode (Terror & Starvation) where you cannot see much without a torch. This introduces a new level of resource management to the game, where you sometimes have to sacrifice much needed cloth fragments for light. In my opinion it makes the game more interesting. Of course if you felt the game was stressful enough as it was, the previous mode is still available. No worries there.

With the torch mechanic making things a bit more difficult, I decided to go all in with the new difficulty mode and added lots of small bullshit every here and there. They've been scattered around the dungeons from level 1 all the way to the ancient city. I'm afraid very few of the new features make things easier for you :-/

Along with the new torch mechanic, the fear mechanic has seen some fleshing out. Now if your party members are low(-ish) on Mind they might in certain places drop out of the party. You and your party members can try to persuade them to continue, but at some point they will give in to the darkness if things continue the same.

There is a Miasma event similar to the fear mechanic too which has different outcomes with different characters.

Oh yeah and I also added some Filter Effects to certain areas. I'm not sure how big of an impact they will have on the performance, but you can always disable them from the menu!

Source

Steam News / 31 August 2020

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