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Steam News29 September 20259mo ago

Patch Notes v1.6.2 - Major Update Breakpoint

PlayStation 5: 1.006.002 Xbox Series X|S: 1.6.2.0 PC: 1.6.2 Windows PC: 1.6.2.0 Overview Breakpoint is the first Major Update for FBC: Firebreak.

Full notes

Full FBC: Firebreak update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes21 additions19 changes4 removals
  • Gameplay
  • UI and audio
  • Store
  • Performance
  • Balance
  • Fixes
addedOverviewBreakpoint is the first Major Update for FBC: Firebreak. It introduces a new Crisis, weapons, grenades, enemies, and gear, along with a complete overhaul to progression, currencies, and Requisitions. The update also improves onboarding, adds new movement options, balances the early game, and brings numerous quality-of-life upgrades, technical improvements, and bug fixes.
addedOverviewYou can read the detailed blog post for a full breakdown of the new features and changes of this update here .
addedPatch notesNew Content
changedPatch notesCrisis Board – Replaces the Job Board with curated, dynamic Crises (previously known as Jobs).
addedPatch notesNew Crisis: Outbreak – Located in the Research Sector, with new objectives, hazards, and Mold enemies.
addedPatch notesNew Weapons – Scattergun, Semi-automatic rifle, Rotary Cannon.

PlayStation 5: 1.006.002 Xbox Series X|S: 1.6.2.0 PC: 1.6.2 Windows PC: 1.6.2.0

Overview

Breakpoint is the first Major Update for FBC: Firebreak. It introduces a new Crisis, weapons, grenades, enemies, and gear, along with a complete overhaul to progression, currencies, and Requisitions. The update also improves onboarding, adds new movement options, balances the early game, and brings numerous quality-of-life upgrades, technical improvements, and bug fixes.

You can read the detailed blog post for a full breakdown of the new features and changes of this update here.

Patch notes

New Content

  • Crisis Board – Replaces the Job Board with curated, dynamic Crises (previously known as Jobs).

  • New CrisisOutbreak – Located in the Research Sector, with new objectives, hazards, and Mold enemies.
  • New Weapons – Scattergun, Semi-automatic rifle, Rotary Cannon.

  • New Grenades – Freeze, Healing, Black Rock.

  • New Enemies – Mold Walker, Mold Turret, Corrupted Ranger, Corrupted Ranger (Airborne), Demolition Expert.

  • New Harmful Condition – Moldy, which can transform you into a Mold Walker.

  • New Tutorial Level Orientation.

  • Media Viewer with orientation videos:

    • Job overview videos to help you understand each Crisis

    • Welcome to Firebreak introduction video. (was already in the game, now rewatchable in the Media Viewer)

  • 2 New Voice Packs – The Dave and The Lab Rat (Found in Exotics Requisition).

  • Gun Mods added:

    • The system unlocks at Reputation level 3

    • 27 Mods:

      • 9 universal mods

      • 6 mods per weapon category (Blast, Precision, Spray)

  • New Armor Sets, Exotic Helmets, Gun Skins, Sprays.

Progression & Gear

  • All tools, guns, and grenades unlock at full power – no upgrades required.

  • Crisis Kits have their Altered Augments and Improvised Devices fully unlocked at Reputation level 1.

  • A few Perks tied to weapon performance have been moved into Gun Mods.

  • Ammo Stations recharge Improvised Devices faster

  • Reputation level cap raised to 200 (from 49).

  • New guns, grenades, and level 1 perks unlock through leveling.

Economy

  • Old currencies (Lost Assets, Research Samples) removed, converted into:

    • Parts, Samples, Intel – used for cosmetics & Perk upgrades.

  • Trace – New currency for Exotic cosmetics (drops from Powerful Enemies and Corrupted Items).

  • Requisitions Reworked:

    • Essentials removed.

    • Expressions now include cosmetics + gun skins.

    • Firestarter Deluxe updated to use new currencies.

    • Breakpoint Requisition – New cosmetics themed to the update.

    • Exotics Requisition – Unique cosmetics & voice packs using Trace.

Gameplay

  • You can now slide.

  • You can crawl while downed.

  • New onboarding flow for smoother first-time experience.

  • Alternative Objectives can replace main objectives in Zones 1–2.

  • Shower & Ammo Station locations randomized; closest Shower always marked on your HUD.

  • Players now pick up items with a button press (no need to hold).

  • You now get an objective marker to pick up the Neutralizer when a Corrupted Item appears.

  • Button rebinding enabled for Emergency minigames.

  • Better healing feedback.

Tuning & Balancing

  • Early game tuned to be less punishing.

  • Balancing of enemy density and difficulty at higher Threat Levels.

  • Objectives in Zones 1–2 require 25% fewer completions.

  • Lessened high recoil with single-shot guns.

  • Player stagger from damage is now more forgiving.

  • Ground ControlRadiation damage from Leech Pearls reduced by 50%.
  • Freezer Duty: Frost Anomalies now show health bars.

  • Freezer DutyImproved mannequin markers' visibility.
  • Hot FixAmbient heat damage removed (except on Extreme Threat Level).
  • Paper Chase: Dry sticky notes are immune to melee and gun damage; wet ones are destroyed easier and can get destroyed by water.

Harmful Conditions

  • No longer spread between players.

  • Improved visual readability (Burning, Cold, Moldy, etc.).

  • Splash Kit Ejector now removes all Harmful Conditions except Moldy.

Crisis Kits

  • All Altered Augments now also charge from Tool use against enemies.

  • Fix Kit – Piggy Bank Augment: higher damage, coin vortex moves forward from the first point of impact.

  • Splash Kit – Teapot Augment: higher damage.

  • Fix Kit – Swivel Cannonpreviously did not do damage beyond 5 meters, now fixed. More effective in hitting flying enemies. Up to 3 deployable at the same time.
  • Jump Kit – BOOMbox: now properly and more effectively attracts enemies when deployed, causes bigger explosions when destroyed, you can now carry up to 2.

  • Splash Kit – Humidifier: clearer healing visuals, you can now carry up to 2.

Technical & Visual Updates

  • FSR Frame Gen added for supported AMD GPUs.

  • Enemy health bar visibility option is now ‘On’by default.

  • Many UI/visual updates for clarity.

  • Flashlight flicker removed.

  • Improved audio feedback – destroyed resonance shield SFX fixed.

  • Improved healing visuals.

Bug Fixes

  • Fixed login issue on PS5 where players got stuck on infinite triangle spinner. (was already fixed in the previous patch)

  • Fixed rare issue where players got stuck after being revived.

  • Fixed an issue where the sprinkler red lights were not visible for others than the host.

Miscellaneous

  • More Hank & Jerry banter in the Main Menu.

List of currently known issues not related to this patch here:

https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/

Source

Steam News / 29 September 2025

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