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Steam News19 February 20242y ago

Major Game Remake

Dear Gamer: Thank you for adding our game to Wishlist, and support our game in This early stage. But I have to say we have failed you for not making a great game that you want to play.

Full notes

Full Fated Retrace: Operation Ascension update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Maps
  • UI and audio
addedDear Gamer: Thank you for adding our game to Wishlist, and support our game in This early stage. But I have to say we have failed you for not making a great game that you want to play.
added1.Aiming System: Implement a bullet aiming system where the bullet follows the mouse cursor. 2.Shooting Mechanics Update: Players now need to left-click to shoot. Holding the left mouse button will allow for continuous firing. 3.Skill System Overhaul: Use the Left Mouse Button for normal attacks and Right Mouse Button for heavy attacks. Spacebar will be used for dashing, and either R or F can be used for the Ultimate. Players choose all four skills before entering the level. 4.Character and Monster Rescale: All characters and monsters will be resized to half their original size, allowing for more monsters to appear on the screen. 5.Ascension System: Introduce a class upgrade system. To give you an idea normal humans progress to Apprentice, then Adept, Mage, Master Mage, and finally Archmage.we will not use this system but something like this. There are 12 hierarchy for players to ascend through the V1.0, with each new level significantly more powerful than the last. For example, a Tier 1 player deals 1 damage, a Tier 5 player deals 100 damage, and a Tier 12 player deals 100,000 damage to monsters. 6.Increased Game Pace: Reduce level duration from 30 minutes to 8-12 minutes for a faster-paced game. 7.RPG Elements: Players can now engage in conversations with guardians about their purpose in the game and their background story. 8.RPG Decision System: Introduce a decision-making system that leads to different game endings. 9.Quest System: NPCs will offer quests that players can help them with. 10.Level Design Overhaul: Break down the four large maps into 37 smaller maps to avoid repetitive layouts and enhance variety.

Fated Retrace: Operation Ascension changes

addedDear Gamer: Thank you for adding our game to Wishlist, and support our game in This early stage. But I have to say we have failed you for not making a great game that you want to play.
added1.Aiming System: Implement a bullet aiming system where the bullet follows the mouse cursor. 2.Shooting Mechanics Update: Players now need to left-click to shoot. Holding the left mouse button will allow for continuous firing. 3.Skill System Overhaul: Use the Left Mouse Button for normal attacks and Right Mouse Button for heavy attacks. Spacebar will be used for dashing, and either R or F can be used for the Ultimate. Players choose all four skills before entering the level. 4.Character and Monster Rescale: All characters and monsters will be resized to half their original size, allowing for more monsters to appear on the screen. 5.Ascension System: Introduce a class upgrade system. To give you an idea normal humans progress to Apprentice, then Adept, Mage, Master Mage, and finally Archmage.we will not use this system but something like this. There are 12 hierarchy for players to ascend through the V1.0, with each new level significantly more powerful than the last. For example, a Tier 1 player deals 1 damage, a Tier 5 player deals 100 damage, and a Tier 12 player deals 100,000 damage to monsters. 6.Increased Game Pace: Reduce level duration from 30 minutes to 8-12 minutes for a faster-paced game. 7.RPG Elements: Players can now engage in conversations with guardians about their purpose in the game and their background story. 8.RPG Decision System: Introduce a decision-making system that leads to different game endings. 9.Quest System: NPCs will offer quests that players can help them with. 10.Level Design Overhaul: Break down the four large maps into 37 smaller maps to avoid repetitive layouts and enhance variety.

Dear Gamer: Thank you for adding our game to Wishlist, and support our game in This early stage. But I have to say we have failed you for not making a great game that you want to play.

We will not update this DEMO for 2 Weeks Due to Major game remake. Here is the update that we are going to do in Next 2 Weeks:

1.Aiming System: Implement a bullet aiming system where the bullet follows the mouse cursor. 2.Shooting Mechanics Update: Players now need to left-click to shoot. Holding the left mouse button will allow for continuous firing. 3.Skill System Overhaul: Use the Left Mouse Button for normal attacks and Right Mouse Button for heavy attacks. Spacebar will be used for dashing, and either R or F can be used for the Ultimate. Players choose all four skills before entering the level. 4.Character and Monster Rescale: All characters and monsters will be resized to half their original size, allowing for more monsters to appear on the screen. 5.Ascension System: Introduce a class upgrade system. To give you an idea normal humans progress to Apprentice, then Adept, Mage, Master Mage, and finally Archmage.we will not use this system but something like this. There are 12 hierarchy for players to ascend through the V1.0, with each new level significantly more powerful than the last. For example, a Tier 1 player deals 1 damage, a Tier 5 player deals 100 damage, and a Tier 12 player deals 100,000 damage to monsters. 6.Increased Game Pace: Reduce level duration from 30 minutes to 8-12 minutes for a faster-paced game. 7.RPG Elements: Players can now engage in conversations with guardians about their purpose in the game and their background story. 8.RPG Decision System: Introduce a decision-making system that leads to different game endings. 9.Quest System: NPCs will offer quests that players can help them with. 10.Level Design Overhaul: Break down the four large maps into 37 smaller maps to avoid repetitive layouts and enhance variety.

your Opinion matters to us. if you have anything to say, send me a note e-mail: fatedretracex@gmail.com discord: fatedretrace

Source

Steam News / 19 February 2024

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