Full notes
Full Fate Tectonics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
Fate Tectonics changes
After a fantastic collapse, we’re well rested and ready to rebuild—Fateful Fridays return with a modest update. We’ve got some good stuff planned for you Fateful, so thank you for your continued support!
1.8.11 Release Notes
“I/O, I,O! It ought to work, I know!” Fixed several save/load bugs that caused broken world saves.
Urge overkill. Fixed blight, tsunami and earthquake powers tracking and trying to target long-dead cities.
Fails to move me. Fixed a rare issue that would leave a Fate sitting in one spot forever.
Life…moves…pretty…fast… Fixed really long load times for older worlds. Existing saves will still load slowly, but after saving again, it will speed up.
Two steps forward, one step back. Fixed bug with continuing a game overwriting the previous save state for that game.
If you see something, say something. Improved user-triggered error reports.
We’ve also fixed most of your submitted save file bugs, including ones that induced the continuous screen shaking. Let us know in the forums if any issues persist.
Source
Changelog.gg summarizes and formats this update. How we read updates.
